Tuesday, February 13, 2018

More info on my upcoming "Improved Doom" mod.....

Intro

Improved Doom is a rebalance and RPG mod for Doom 2, that requires Zdoom ports to play. So far I have tested it on Gzdoom 3.0.1 and it works fine there.... It probably will work on newer versions but I don't know that, and I don't want to upgrade to a newer version because doomRPG/RLA require an old version to be runnable, so upgrading  makes no sense to me...

Improved Doom is based on my old unfinished and unreleased mod Hardcore Doom. Hardcore Doom, was in all intents and purposes, an "Auto Slaughterfest" type mod that multiplied the enemy count in levels by 10x, added new enemies and put harder enemies in the place of easier ones to make it super hard in normal Doom Maps... It also had built in cyborg powers and player upgrades, that would be gotten when you level up...


Rebalances

Improved Doom ditches the auto slaughter map features (such as multiplied enemy count and harder enemies in the place of easy ones) in favor of a new design that is designed to rebalance the game for super hard mapsets only...  Difficulty settings have been rebalanced, dumping all old difficulty settings for "difficulty configurations", where skill levels were set up so that monster count was selectable separate from enemy damage... So people who wanted high enemy counts could play with them but not take ultra violence type damage if they wanted....

Enemy damage is lowered a lot in Improved Doom by Default, enemies hit you for 30% of the default damage on medium skill configurations, and on hard skill configurations you only take 50% damage. This is a rebalance to counter the dozens of nasty new enemies improved doom throws in your face... Some can do a lot of damage... 

RPG Elements

There is a levelup system in improved Doom. As you kill enemies a script counts the enemies killed till it reaches a number that is multiplied by 2 every time you level up. Once you reach that number you level up. During level up three things happen...

-You get credits. Higher levels give you  more credits.
-You get cyborg powers unlocked. The higher level you are the more powers you get... (see below)
-You get bonuses such as max health increases, max armor increases and sometimes powerups or weapons...

Credits are used to buy things, from ammo to weapons to powerups to most importantly, upgrades to your character. You can upgrade the following stats...

-Max Health
-Movement Speed
-Damage Resistance
-Max Armor
-Certain cyborg powers also have special upgrades...

Cyborg Powers

Cyborg powers include the following abilities you can get and use at any time.. .Currently there is a system where you use mod defined keys to select a power, another defined key to use a power... There is also a third defined key that you can use to select an item/upgrade to buy and a 4th defined key that you can use to buy that selected item/upgrade... All of these keys are bindable in the controls...

Powers -
Cybernetic Movement Boost:
Makes you move faster for a small amount of time
Cybernetic Shield:
Makes you invulnerable for 30 seconds or so by putting a forcefield around you...
Cybernetic Heal:
Allows you to heal yourself a little. Higher level characters can do full heals.
Cybernetic Flight:
Allows you to fly around.
Cybernetic Health Regen:
Allows you to regen your health.
Cybernetic Weapon Firerate increase:
Allows you to fire your guns twice as fast for a limited time.
Cybernetic Weapon Damage Increase:
Makes you do 4 times as much damage for a limited time.
Cybernetic Time Freeze:
Allows you to freeze time for a short while.

Enemies and Weapons:

Improved Doom has tons of new enemies not limited too...

Afrits
Agathodemons
Annihilators
Arachnophytes
Archons of Hell
Azazels
Beam Revenants
Belphegors
Blood Demons
Bruiser Demons
Catharsis
Chaingun Major's
Cyber Imps
Cyber Masterminds
Cybruisers
Dark Devils
NetherworldDarkImps
Death Incarnates
Demolishers
Diabloists
Divine Shadows
Flesh Wizards
Haedexebii
Hectebii
Hades Elementals
Hell Warriors
Lords of Heresy
Melee Revenants
Pyro Demons
Pyro Imps
Rapid Fire Troopers
Satyr's
Stealth Fighters
Suicide Bombers
Thamuz's
Time Imps
Volacubi
Weakeners
Zombie Plasma Tanks
Zombie Missile Tanks

Enemies added by me:
(NOT found on the beastiary!)
Partially invisible Lost Souls
Partially Invisible Kamikaze Lost Souls!
Death Troopers (Super Powerful Zombies with chainguns)
Mini Cyberdemons
Fast Imps
Demon Lords (White barons with a spread of fireballs)
Trolls (Blue Baron/Centaur hybirds)
Phantoms of Hades (Flying hell knights)
Dark Viles (partially invisible Arch Viles - Very hard to kill - they move 3x the speed of a normal AV)
Doom 64 versions of all enemies

Mutated, Zombie and DEATH monsters

All normal Doom 2 enemies (the non custom ones) have Mutated, Zombie, and DEATH Varients of them now...  Mutated Varients have much more health, move faster and shoot more powerful Attacks. Zombie versions do the same thing but resurrect when they die so they must be exploded with rockets or the zombieman rifle. They move much slower than mutated versions.. DEATH versions are just like mutated versions but have a shit ton of health, like 10X the original monster's health...



Weapons of the mod:
AA12 Autoshotgun
Assault Rifle
BFG10K
Black Hole Gun
Dual Laser
Ego Smasher Shotgun
Electro Gun
Flak Cannon
Plasma Repeater
Quad Shotgun
Smasher Autoshotgun
Stunner Rifle
UAC Plasmatic Rifle
Uber Minigun
Zombieman Rifle (Really strong compared to the stock version)

New Guns added by me

Triple Rocket Launcher (shoots three missiles that home in on one target)
Flamethrower
Dual Chainguns
Dual Pistols



The cyborg powers make tough maps much easier.... I tried a randomly generated slaughtermap... I was level 28 by the time I hit map21. I was fighting huge hordes of tough enemies and thanks to my constant upgrading of damage resistance I took very little damage on medium. I had super powerful guns and was able to cream my enemies with my AA12 when I put on the fire rate increase cyborg power. It was a lot of fun...

I hope to release this mod soon....