Good news people. The Hell Revealed Pack has been tested. Unfortunately, I could not test all of it but I tested all I could, which is good. Since it's a randomly generated tribute to Hell Revealed it should run fine. What I did test was:
-All of Hell Revealed IV
-2/3's of Hell revealed 666
-1/2 of hell revealed V
-1/3 of hell revealed III
-None of hell revealed 777 was tested due to it being a coop only mapset designed for DoomRPG/DoomRLA players who know what they are doing.
My initial forey into the Hell Revealed Pack Maps was a failed challenge run that I put on my channel and deleted recently due to possible youtube ContentID issues with the music I was playing in the background. In this challenge run, I attempted to get through Hell Revealed V's first 15 maps without dying once and failed miserably. I died around 23 times in 15 maps and it was all because I built my character bad in DoomRPG and DoomRLA. (The mods I was testing it with). I did a test of hell revealed III in it and beat maps 1-10 but still didn't develop a good character till 2/3 the way through hell revealed IV's test that I beat successfully. By then I had managed to tweak DoomRPG to give me more skillpoints per level and give me levelups faster and that helped me balance my character better and I died far less in the last 1/3 of Hell Revealed IV.
Recently I ran through hell Revealed 666's first 20 maps in DoomRPG and DoomRLA. First attempt failed miserably due to a bug in DoomRPG 0.10.1 beta that gives me random "runaway script" errors. I downgraded to DoomRPG 0.9.14 and that fixed that, allowing me to run through the first 20 maps on medium, with limited deaths. I had issues in maps 8-9 though thanks to the non-tweaked enemy leveling which made the enemies have ridiculous health for their level at my characters level (level 36) (which amounted to tons of hell knights with auras and 4000+ health in one level). I toned that down and managed to get through the later maps and really had no issues till late today, playing through maps19 and 20 where I ran into 50+ archviles in both and they slaughtered me bad, tons of status effects, No Energy Points, etc. I survived without dying in these two maps and that was miraculous. I called it quits and decided that
A) Since it was randomly generated there probably would not be major bugs.
B) I had enough of the insanely hard gameplay I had put in when I tweaked the maps to add hundreds of archviles in, so I quit in map20 and decided never to come back....
So I now know the hell revealed pack levels are hard enough. I was worrying about how insane they would Not be... They are now quite hard and lots of archviles per level is guaranteed in later maps. I did some texture fixes and misc fixes to the wad as well.. I retextured the levels to use textures from a modded oblige that is found on forums there. That version's textures were in this rendition from the get go but were used badly, so I improved the usage by using a scripting program to convert doom textures to the new ones in maps. It improved the look a ton. I also removed a lot of health and ammo from the levels. They were too easy. Now they are not.... See when I built the levels they had 1000's of enemies and I removed 75% of that but still too much health and ammo remained, so I had to remove a lot recently... Now that that is done, we finally have a released version...
I am still waiting on a release but I doubt that will happen this year. I got other things to do for a month and I don't think December will get me time to release it, and due to other issues with idiots I don't want to release till AFTER Xmas. So no release for a long time. I won't be testing the rest of the levels though, but I know they will work...
So I wait on a release timetable. It should be fun to release it but It won't happen for a long time due to the above issues I have...
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