Showing posts with label Stupid BS. Show all posts
Showing posts with label Stupid BS. Show all posts

Thursday, November 16, 2017

Ultimate Hell Revealed Pack Testing Completed

Good news people. The Hell Revealed Pack has been tested. Unfortunately, I could not test all of it but I tested all I could, which is good. Since it's a randomly generated tribute to Hell Revealed it should run fine. What I did test was:

-All of Hell Revealed IV
-2/3's of Hell revealed 666
-1/2 of hell revealed V
 -1/3 of hell revealed III
-None of hell revealed 777 was tested due to it being a coop only mapset designed for DoomRPG/DoomRLA players who know what they are doing.



My initial forey into the Hell Revealed Pack Maps was a failed challenge run that I put on my channel and deleted recently due to possible youtube ContentID issues with the music I was playing in the background. In this challenge run, I attempted to get through Hell Revealed V's first 15 maps without dying once and failed miserably. I died around 23 times in 15 maps and it was all because I built my character bad in DoomRPG and DoomRLA.  (The mods I was testing it with).  I did a test of hell revealed III in it and beat maps 1-10 but still didn't develop a good character till 2/3 the way through hell revealed IV's test that I beat successfully.  By then I had managed to tweak DoomRPG to give me more skillpoints per level and give me levelups faster and that helped me balance my character better and I died far less in  the last 1/3 of Hell Revealed IV.

Recently I ran through hell Revealed 666's first 20 maps in DoomRPG and DoomRLA. First attempt failed miserably due to a bug in DoomRPG 0.10.1 beta that gives me random "runaway script" errors. I downgraded to DoomRPG 0.9.14 and that fixed that, allowing me to run through the  first 20 maps on medium, with limited deaths. I had issues in maps 8-9 though  thanks to the non-tweaked enemy leveling which made the enemies have ridiculous health for their level at my characters level (level 36) (which amounted to tons of hell knights with auras and 4000+ health in one level). I toned that down and managed to get through the later maps and really had no issues till late today, playing through maps19 and 20 where I ran into 50+ archviles in both and they slaughtered me bad, tons of status effects, No Energy Points, etc. I survived without dying in these two maps and that was miraculous. I called it quits and decided that

A) Since it was randomly generated there probably would not be major bugs.
B) I had enough of the insanely hard gameplay I had put in when I tweaked the maps to add hundreds of archviles in, so I quit in map20 and decided never  to come back....

So I now know the hell revealed pack levels are hard enough. I was worrying about how insane they would Not be... They are now quite hard and lots of archviles per level is guaranteed in later maps. I did some texture fixes and misc fixes to the wad as well.. I retextured the levels to use textures from a modded oblige that is found on forums there. That version's textures were in this rendition from the get go but were used badly, so I improved the usage by using a scripting program to convert doom textures to the new ones in maps. It improved the look a ton. I also removed a lot of health and ammo from the levels. They were too easy. Now they are not.... See when I built the levels they had 1000's of enemies and I removed 75% of that but still too much health and ammo remained, so I had to remove a lot recently... Now that that is done, we finally have a released version...


I am still waiting on a release but I doubt that will happen this year. I got other things to do for a month and I don't think December will get me time to release it, and due to other issues with idiots I don't want to release till AFTER Xmas. So no release for a long time. I won't be testing the rest of the levels though, but I know they will work...

So I wait on a release timetable. It should be fun to release it but It won't happen for a long time due to the above issues I have...


Sunday, July 23, 2017

Scoredoom punishes you for getting high scores in slaughtermaps by saying your score "sucks"...

Over the last few months, the mods I have played classic doom games with have drastically changed... I used to play with complex doom + LCA and stuff... I then switched to HXRTC which was good but cheezy, then to guncaster which slowed down to a crawl, then back to HXRTC then finally to scoredoom. As much as I like scoredoom, for it's huge custom enemy count, new weapon fire modes and awesome powerups, a few things piss me off to no end about scoredoom...

Number 1 to understand this post you have to realize that I play 90% insane maps.. When I am not playing one it's rare... I enjoy such maps quite a bit.. I enjoy them because it's insanely hard to kill the hordes of hard enemies they throw at you, and being a good doom player, I find easier maps boring, so I need a challenge, so randomly generating insane maps is something I do a lot to fully enjoy doom.


Scoredoom has issues that need to be fixed/patched/gotten the fuck rid of at the worst. The more bearable of this issues are tolerable, but the worst are absolutely not fucking needed. The tolerable issues include crashing bugs, mega use of insta-kill enemies, and hexen and heretic enemies showing up in doom... All of those are tolerable because they don't absolutely ruin the experience of scoredoom.

But the idiot author of scoredoom, BilboHicks, just had to put this STUPID FEATURE in scoredeoom... You see, doom games have a stupid lump in them that says "sucks"...  It's normally placed besides the time when you spend an hour or more beating a map like a slowpoke... I personally have never liked this stupid feature but at least you actually had to suck at the game for it to show up..

But BilboSucks had to change this feature to punish people who liked playing insane maps with scoredoom. See in scoredoom, this "Sucks" message shows up besides your score if it gets too high... In normal doom maps you get maybe 30,000-50,000 points per level. That's because you are fighting a few hundred weak enemies at most, and 10-15 hard ones per level. But in insane maps you are fighting 200-1500 hard enemies and get way higher scores due to this. BilboSucks wasn't content with this because he is clearly a member of the idiot doom community that hates slaughtermaps. He has to be because once your score goes above 120,000 (which often happens in slaughtermap episodes!) it says your score Sucks... Don't believe me? Look at this screenshot:


This is from a randomly generated mapset that was like hell revealed in difficulty...
In the level I even got more than 90% kills and 100% secrets yet my score still "sucked" WTF! I even beat the map WAY under the randomly genned par which is insanely high... I beat the map in record time for me and still the score sucks? WTF! BilboHicks this is fucking stupid!

I don't know why the fuck BilboSucks had to put this in scoredoom. It punishes slaughtermap fans... It needs to removed. Your score doesn't SUCK if you play slaughtermaps! That's fucking dumb....