Showing posts with label Ultimate Hell Revealed Pack. Show all posts
Showing posts with label Ultimate Hell Revealed Pack. Show all posts

Thursday, November 16, 2017

Ultimate Hell Revealed Pack Testing Completed

Good news people. The Hell Revealed Pack has been tested. Unfortunately, I could not test all of it but I tested all I could, which is good. Since it's a randomly generated tribute to Hell Revealed it should run fine. What I did test was:

-All of Hell Revealed IV
-2/3's of Hell revealed 666
-1/2 of hell revealed V
 -1/3 of hell revealed III
-None of hell revealed 777 was tested due to it being a coop only mapset designed for DoomRPG/DoomRLA players who know what they are doing.



My initial forey into the Hell Revealed Pack Maps was a failed challenge run that I put on my channel and deleted recently due to possible youtube ContentID issues with the music I was playing in the background. In this challenge run, I attempted to get through Hell Revealed V's first 15 maps without dying once and failed miserably. I died around 23 times in 15 maps and it was all because I built my character bad in DoomRPG and DoomRLA.  (The mods I was testing it with).  I did a test of hell revealed III in it and beat maps 1-10 but still didn't develop a good character till 2/3 the way through hell revealed IV's test that I beat successfully.  By then I had managed to tweak DoomRPG to give me more skillpoints per level and give me levelups faster and that helped me balance my character better and I died far less in  the last 1/3 of Hell Revealed IV.

Recently I ran through hell Revealed 666's first 20 maps in DoomRPG and DoomRLA. First attempt failed miserably due to a bug in DoomRPG 0.10.1 beta that gives me random "runaway script" errors. I downgraded to DoomRPG 0.9.14 and that fixed that, allowing me to run through the  first 20 maps on medium, with limited deaths. I had issues in maps 8-9 though  thanks to the non-tweaked enemy leveling which made the enemies have ridiculous health for their level at my characters level (level 36) (which amounted to tons of hell knights with auras and 4000+ health in one level). I toned that down and managed to get through the later maps and really had no issues till late today, playing through maps19 and 20 where I ran into 50+ archviles in both and they slaughtered me bad, tons of status effects, No Energy Points, etc. I survived without dying in these two maps and that was miraculous. I called it quits and decided that

A) Since it was randomly generated there probably would not be major bugs.
B) I had enough of the insanely hard gameplay I had put in when I tweaked the maps to add hundreds of archviles in, so I quit in map20 and decided never  to come back....

So I now know the hell revealed pack levels are hard enough. I was worrying about how insane they would Not be... They are now quite hard and lots of archviles per level is guaranteed in later maps. I did some texture fixes and misc fixes to the wad as well.. I retextured the levels to use textures from a modded oblige that is found on forums there. That version's textures were in this rendition from the get go but were used badly, so I improved the usage by using a scripting program to convert doom textures to the new ones in maps. It improved the look a ton. I also removed a lot of health and ammo from the levels. They were too easy. Now they are not.... See when I built the levels they had 1000's of enemies and I removed 75% of that but still too much health and ammo remained, so I had to remove a lot recently... Now that that is done, we finally have a released version...


I am still waiting on a release but I doubt that will happen this year. I got other things to do for a month and I don't think December will get me time to release it, and due to other issues with idiots I don't want to release till AFTER Xmas. So no release for a long time. I won't be testing the rest of the levels though, but I know they will work...

So I wait on a release timetable. It should be fun to release it but It won't happen for a long time due to the above issues I have...