Thursday, November 2, 2017

Ultimate Hell Revealed Pack finalized for Doom 2.

Ok... Over the last few months I've been working on something for Doom 2 called the Ultimate Hell Revealed Pack. It is a randomly generated set of megawads designed to be a tribute to the original hell revealed.  I had done one version earlier this year in February that was fine but I revamped in in July and was not satisfied... Well now I am satisfied with a new version I just made.

I downloaded a special version of the Oblige Map Generator that was made by a oblige modder that hangs around on the oblige forums. This version is for zdoom only and has the ability to generate maps with new textures being used in them, and has 2 new themes.  However, it is for the older, worse version of oblige, version 6.20. If this guy released a version of this for 7.666 or 7.70 It would have been what I chose to make the randomly generated ultimate hell  revealed pack, but sadly that is not the case. After tweaking it abit to change some textures, remove logos, and add sloped arches to urban and hellish levels, I went off to making the third version of the Hell revealed 3-777 wads found in the ultimate hell revealed pack.

The difference is huge. First of all, the original wads were around 150-200 MB each. That was INSANE and I didn't want them to be THAT big so I needed to use this version to thin them down a lot. Also these new versions are for Gzdoom Only because they use rooms over rooms and have sloped arches everywhere. They lack new enemies but have plenty of old enemies in them. Each level averages from 400-800 enemies per level, and the count of hard enemies is quite high in the later wads...

There are 5 wads...

Hell Revealed 3 : Alien Vendetta Difficulty
Hell Revealed 4 : Hell Revealed 1 difficulty
Hell Revealed 5 : Hell Revealed 2 Difficulty
Hell Revealed 666 : Almost Sunder Difficulty
Hell Revealed 777 : Sunder difficulty

Each wad is quite hard. I did a few playthroughs of them on easy and got hit hard. These maps are far from easy people.  Tons of chaingunners, even in HR3.wad map01. UV is for co-op mostly. It is far too hard to beat normally, so play on HMP if you want something akin to UV.  New music is found in each wad, and consists of metal midis. Each wad just has different metal midis in different levels. The same music is in each wad basically but in a different order.

Here are some screenshots:
















The project is near release now. I just have to test the maps. I will be doing a LP on my new channel soon... Starting maybe tomorrow night (11/3/2017)..  Stay tuned for that.... It will take a long time to test for each wad is 32 maps and I have to go through them in order so expect no release before XMAS 2017...

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