Sunday, May 21, 2017

Wolfenstein Revealed (My Slaughtermap Wolf3d Addon) Almost Done!

Been working hard on Wolfenstein Revealed. In the first day of development of this modified randomly generated slaughtermap 6 episode replacement for wolf3d, I got episode 1 and 2 done. They are easy compared to episode 3 and 4, it turned out when I did episode 3 and 4 yesterday.
Episode 3 and 4 are nuts...

Two new enemies are introduced in Wolfenstein Revealed and both are very tough AND appear in huge hordes later on (but not right away).  The first is the flamethrower guard, a new kind of guard that replaces the Fake Hitlers that you see in e3m9 in wolf3d.  He is armed with the same gun they use and is far more common, appearing in episode 2 and later and appears in giant packs in episode 3 and later.

The second Enemy is the Chaingun toting Super SS. This is a Grettel Grosse Replacement. It is quite hard to kill being the same health as Grettel. Since no source code mods are being used to build Wolfenstein Revealed (for the purposes of being compatible with Autowolf), this enemy is quite hard. It doesn't appear till the end of episode 2 in e2m9 but starts to become a regular enemy in episode 3 and by episode 5 it is used in small groups, and it one huge horde boss fight in e5m9!

Here is a screenshot of a fight with a pack of flamethrower guards:


And here is a screenshot of a later level in the editor.... See the brown asterisks? They are all miniboss monsters like flamethrower guards!


The difficulty of this addon is quite insane. It's about equal difficulty to hell revealed for doom2 in wolfenstein. Not as many enemies but the 149 enemy limit makes doing 300+ enemies per level impossible. I had to keep the enemy count below 150 and in some maps that made doing big hordes impossible. In others, I just filled the rooms with huge hordes of enemies. In one map you start with about 50 officers in the first room. In another you fight about 60  mutants in the first two rooms. That's pretty extreme for wolf3d. The new enemies are deadly enough that fighting 5-10 per room is like fighting 15 revenants in doom 2. They are quite hard and you fight hordes of them. Just like a slaughtermap should be.

The episode replacement is turning out quite nicely. In a few days I will wrap it up to make the ULTRA hard episode 5 and 6. They will make episode 3 and 4 look Easy... It is turning out to be quite an adventure making such a groundbreakingly difficult addon for a game. NO ONE has even attempted to make a slaughtermap episode for wolf3d. A few Spear of destiny addons called SOD-Extreme used giant hordes of enemies (thanks to the sourcecode) but thats about it. They never attempted boss hordes like this will...

It will be a FIRST for wolf3d. The first Slaughtermap ever made for it... Kickass!



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