Wednesday, May 24, 2017

Wolfenstein Revealed Finished!

Good news people! Wolfenstein Revealed is Done!

I finished the mapping for episodes 5 and 6 of the wolfenstein 3D map set today. Being the first slaughtermap mapset for wolf3d, the mapping in it had to be really well done. I had to make it hard and use tons and tons of hard enemies at times but also keep the enemy count under 150 per level.
(A hardcoded Wolf3d limit).

It wasn't easy making this... Making tons of tons of enemies in modified randomly genned maps is tough because of the enemy limit especially. A lot of the maps had over 149 enemies and adding  too many was not an option. I had to carefully place enemies on certain maps. In others I couldnt even add new enemies because the enemy limit was approaching or at 149 already thanks to oblige.

So I tried to add  as many enemies as a could to the medium and small maps. Big maps were mostly left alone. It makes some maps big and easier and others smaller and hard as fuck. The wadset will come with it's own vswap file that contains new sprites and textures and 2 bosses have been replaced with new enemies that fit the slaughtermap theme well (hordes of minibosses - something wolf3d lacks). The flamethrower guard is the replacement for the fake hitlers from e3m9 and is mean and very deadly. Also the chaingun SS is there and he is as hard as grettel grosse yet used multiple times per level! Expect this to get HARD for a wolf3d addon.

The way the episodes break down is this....

Episode 1 - Hordes of Guards. SS, Dogs and Officers as well in small numbers mostly.
Episode 2 - Hordes of Mutants. Guards, SS, Dogs, officers and minibosses in small numbers
Episode 3 - Hordes of Officers and minibosses. Guards, SS, Dogs, Mutants used rarely.
Episode 4 - Just like Episode 3 but with even MORE minibosses
Episode 5 - Hordes of SS and Minibosses, plus other enemies used rarely.
Episode 6 - Hordes of SS, Minibosses, and Mutants. Other enemies used rarely

I modeled the enemy placement after hell revealed for doom 2. I wanted it to play like hell revealed enemy placement wise in wolf3d. It came out really good. At times it's easier than you might think but at other times it's nuts. Hordes of minibosses in the later episodes make them really really hard. So hard Autowolf (the automatic wolfenstein project) Can't beat episode 3 and later without me
MLI'ing it to death!

Mean enemy placement is quite common. Expect some places where guards are placed in the room the player starts, sometimes in hordes! Starting some maps from scratch is impossible. Beating some maps may be very hard to impossible. I don't know. I haven't play tested it yet. Autowolf has fits with it... It's so hard it cannot beat it easily 90% of the time... Which is normal for hard wolf3d maps but still... Ammo is scarce so you have to conserve in this. Using machinegun on anything but Chaingun SS and Bosses is recommended.  For  them use chaingun but nothing else. You will really have to do beat this. Autowolf uses chaingun and runs out of ammo quickly. You need to be an ace wolf3d player to beat this. That is guaranteed.

Release Date : Soon

Screenshots:






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