So I started a new channel to do playthroughs of doom mods. I wanted to focus on randomly generated maps so that's what I did. Generated several 32 map sets last night, and retextured one a bit with custom textures.... Wasn't going to release that wad, but decided to run through it in DoomRLA+DoomRPG to do a playthrough of the mods to show off just how awesome they are..
But some idiot got in the way.
I had recorded part 1 and 2 last night... Completed levels 1 and 2 of the wad in last night's part... Apparently somebody doesn't like the fact I am randomly generating maps and retexturing them just for my playthroughs on youtube now.. I've been doing it for a while. Normal textures are fine but custom ones completely blow them out of the water. If am not releasing the wad, there should be no problem right? Well there is... I woke up this morning to find BOTH videos disliked by (I assume) the same person. I don't know if they are the same person but they probably are because both videos didn't get a single view, yet they were disliked, once per video.
Some stupid idiot must have put my new channel on a dislike bot, you know one of those services that you pay for scripted dislikes. Of course youtube does complete jack shit about this. It pisses me off.. I worked my ASS off in the playthrough. I may have died a lot in map 2 but I was mostly good. Today I recorded parts 3 and 4 and only died once in that stretch. I am not THAT bad at doom but some stupid idiots want to ruin everything I do on Doom Channels.
Opened up another gaming channel several months ago. NEVER got a dislike there... Did several games (Not doom) and no dislikes happened. In 3 months! Yet when I do a Doom Channel, I immediately get dislikes by some stupid idiot who put my videos on a dislike bot. I know it's a dislike bot. There is no way on youtube to dislike videos without watching them. That's what happened to me. 2 Videos, no views, 2 dislikes. My intro video got viewed though, so I don't know if that viewer is the one who put me on the bot.
I WILL investigate this and call out the fucking idiots who did this. I think I have a few suspects already. Some turds who trashed a doom addon I made in 2012 are suspects because I blocked them on this channel. Some complete idiot who keeps subscribing to my doom channels on youtube is also a suspect, because once I get him subscribed, I get disliked. He is a doom fan too, weirdly... This fucking community is filled with assholes it seems...
I work my ass off on this shit, these playthroughs, the commentary, everything... I don't deserve this....
Edit : I figured out more info on the dislikes today... I looked at analytics and there is no sign that the dislikes came from two different people, both are from People from the USA.... Confirming my theory that it may be a dislike bot... No dislikes since then...
I'm waiting to see if the same thing happens again (My videos get disliked when they aren't even viewed) and if that happens I will complain to youtube, about how dislikes are allowed there, how they don't stop dislike bots and worse... I will take action here...
A Blog focusing on Doom Modding, Doom Editing and Random Map Generation of Brutal Slaughtermaps.
Friday, November 3, 2017
Thursday, November 2, 2017
The Ultimate Hell Revealed Pack goes through a Major Change...
My randomly generated tribute to the Infamous Hell Revealed wads went through yet another major change recently... This time it's for the better...
Not satisfied with the levels in the modded Oblige 6.20 map generator version generated for the hell revealed pack wads, I ended up scrapping the hell revealed wads due to this. So Instead I worked on a hybrid 6.20 epic/7.59 oblige hybrid version that had the architecture lighting of the modded 7.59 version I was using and decided to import texture themes from the modded 6.20 version I found that supported new textures, making it so that the modded 7.59 could use these new textures. The results were quite amazing.
So I rebuilt the hell revealed pack wads for the 4th time in a row tonight to try to get them to look better, and thanks to randoom 6.5a (my hybrid oblige) I can do this. Due to these changes, zdoom is needed to run the hell revealed pack wads because the textures are in the zdoom TX_START/END format and not the normal doom format.
The new wads are quite fun, more so than the older ones. They have tons of arch viles which is great. One map has 315! That's insane! There are also tons of tons of cyberdemons in the final hell revealed pack wad, hr777.wad. Don't play that unless you are perfect at doom. Map 1 has 13+! It's totally nuts.
The new textures work quite well in the modded oblige 7.59. I imported them from the modded 6.20 I found and they look great in 7.59 maps... I will use this map generator from now on to make more maps. Not the other 6.20 one because that one doesn't do original rooms, only prefabbed copy and paste ones. This one does. I needed to redo them. 6.20 simply cannot make good maps. The maps all look the same after a while, no real unique rooms. 7.59 is different and much better.
Here (as always) are screenshots:
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I plan to release this version of the hell revealed pack around December 26 2017-Jan 1 2018. Sometime around then. I need time to actually test that and I cannot test during early to mid December due to other issues. I will get testing started tomorrow or the next day... Expect that testing to take 1 month or so. I've got 5 32 map wads to playthrough and make sure they are fun and beatable.
Most of my testing will be inside the doom mods DoomRPG and DoomRLA. I have been having a fun time with them. They make it easy to beat maps like this if you spec correctly in the rpg mod thing that is in DoomRPG. Normally I would not be playing a mod like this, but I am not good enough at doom to beat maps like this normally, I will need to boost my HP to 500+ to be able to win these maps and I will need OP guns and DoomRLA has got that! I also plan to play one of these wads (maps 1-20) on youtube starting tomorrow night! Stay tuned for info on which one I will do in a blog post I post tomorrow night around 11 PM-1 AM 2 days from now...
More info later....
Not satisfied with the levels in the modded Oblige 6.20 map generator version generated for the hell revealed pack wads, I ended up scrapping the hell revealed wads due to this. So Instead I worked on a hybrid 6.20 epic/7.59 oblige hybrid version that had the architecture lighting of the modded 7.59 version I was using and decided to import texture themes from the modded 6.20 version I found that supported new textures, making it so that the modded 7.59 could use these new textures. The results were quite amazing.
So I rebuilt the hell revealed pack wads for the 4th time in a row tonight to try to get them to look better, and thanks to randoom 6.5a (my hybrid oblige) I can do this. Due to these changes, zdoom is needed to run the hell revealed pack wads because the textures are in the zdoom TX_START/END format and not the normal doom format.
The new wads are quite fun, more so than the older ones. They have tons of arch viles which is great. One map has 315! That's insane! There are also tons of tons of cyberdemons in the final hell revealed pack wad, hr777.wad. Don't play that unless you are perfect at doom. Map 1 has 13+! It's totally nuts.
The new textures work quite well in the modded oblige 7.59. I imported them from the modded 6.20 I found and they look great in 7.59 maps... I will use this map generator from now on to make more maps. Not the other 6.20 one because that one doesn't do original rooms, only prefabbed copy and paste ones. This one does. I needed to redo them. 6.20 simply cannot make good maps. The maps all look the same after a while, no real unique rooms. 7.59 is different and much better.
Here (as always) are screenshots:
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I plan to release this version of the hell revealed pack around December 26 2017-Jan 1 2018. Sometime around then. I need time to actually test that and I cannot test during early to mid December due to other issues. I will get testing started tomorrow or the next day... Expect that testing to take 1 month or so. I've got 5 32 map wads to playthrough and make sure they are fun and beatable.
Most of my testing will be inside the doom mods DoomRPG and DoomRLA. I have been having a fun time with them. They make it easy to beat maps like this if you spec correctly in the rpg mod thing that is in DoomRPG. Normally I would not be playing a mod like this, but I am not good enough at doom to beat maps like this normally, I will need to boost my HP to 500+ to be able to win these maps and I will need OP guns and DoomRLA has got that! I also plan to play one of these wads (maps 1-20) on youtube starting tomorrow night! Stay tuned for info on which one I will do in a blog post I post tomorrow night around 11 PM-1 AM 2 days from now...
More info later....
Ultimate Hell Revealed Pack finalized for Doom 2.
Ok... Over the last few months I've been working on something for Doom 2 called the Ultimate Hell Revealed Pack. It is a randomly generated set of megawads designed to be a tribute to the original hell revealed. I had done one version earlier this year in February that was fine but I revamped in in July and was not satisfied... Well now I am satisfied with a new version I just made.
I downloaded a special version of the Oblige Map Generator that was made by a oblige modder that hangs around on the oblige forums. This version is for zdoom only and has the ability to generate maps with new textures being used in them, and has 2 new themes. However, it is for the older, worse version of oblige, version 6.20. If this guy released a version of this for 7.666 or 7.70 It would have been what I chose to make the randomly generated ultimate hell revealed pack, but sadly that is not the case. After tweaking it abit to change some textures, remove logos, and add sloped arches to urban and hellish levels, I went off to making the third version of the Hell revealed 3-777 wads found in the ultimate hell revealed pack.
The difference is huge. First of all, the original wads were around 150-200 MB each. That was INSANE and I didn't want them to be THAT big so I needed to use this version to thin them down a lot. Also these new versions are for Gzdoom Only because they use rooms over rooms and have sloped arches everywhere. They lack new enemies but have plenty of old enemies in them. Each level averages from 400-800 enemies per level, and the count of hard enemies is quite high in the later wads...
There are 5 wads...
Hell Revealed 3 : Alien Vendetta Difficulty
Hell Revealed 4 : Hell Revealed 1 difficulty
Hell Revealed 5 : Hell Revealed 2 Difficulty
Hell Revealed 666 : Almost Sunder Difficulty
Hell Revealed 777 : Sunder difficulty
Each wad is quite hard. I did a few playthroughs of them on easy and got hit hard. These maps are far from easy people. Tons of chaingunners, even in HR3.wad map01. UV is for co-op mostly. It is far too hard to beat normally, so play on HMP if you want something akin to UV. New music is found in each wad, and consists of metal midis. Each wad just has different metal midis in different levels. The same music is in each wad basically but in a different order.
Here are some screenshots:
The project is near release now. I just have to test the maps. I will be doing a LP on my new channel soon... Starting maybe tomorrow night (11/3/2017).. Stay tuned for that.... It will take a long time to test for each wad is 32 maps and I have to go through them in order so expect no release before XMAS 2017...
I downloaded a special version of the Oblige Map Generator that was made by a oblige modder that hangs around on the oblige forums. This version is for zdoom only and has the ability to generate maps with new textures being used in them, and has 2 new themes. However, it is for the older, worse version of oblige, version 6.20. If this guy released a version of this for 7.666 or 7.70 It would have been what I chose to make the randomly generated ultimate hell revealed pack, but sadly that is not the case. After tweaking it abit to change some textures, remove logos, and add sloped arches to urban and hellish levels, I went off to making the third version of the Hell revealed 3-777 wads found in the ultimate hell revealed pack.
The difference is huge. First of all, the original wads were around 150-200 MB each. That was INSANE and I didn't want them to be THAT big so I needed to use this version to thin them down a lot. Also these new versions are for Gzdoom Only because they use rooms over rooms and have sloped arches everywhere. They lack new enemies but have plenty of old enemies in them. Each level averages from 400-800 enemies per level, and the count of hard enemies is quite high in the later wads...
There are 5 wads...
Hell Revealed 3 : Alien Vendetta Difficulty
Hell Revealed 4 : Hell Revealed 1 difficulty
Hell Revealed 5 : Hell Revealed 2 Difficulty
Hell Revealed 666 : Almost Sunder Difficulty
Hell Revealed 777 : Sunder difficulty
Each wad is quite hard. I did a few playthroughs of them on easy and got hit hard. These maps are far from easy people. Tons of chaingunners, even in HR3.wad map01. UV is for co-op mostly. It is far too hard to beat normally, so play on HMP if you want something akin to UV. New music is found in each wad, and consists of metal midis. Each wad just has different metal midis in different levels. The same music is in each wad basically but in a different order.
Here are some screenshots:
The project is near release now. I just have to test the maps. I will be doing a LP on my new channel soon... Starting maybe tomorrow night (11/3/2017).. Stay tuned for that.... It will take a long time to test for each wad is 32 maps and I have to go through them in order so expect no release before XMAS 2017...
Wednesday, November 1, 2017
Welcome to Doom Modding Madness
First post here in my new blog about Doom Mapping/Modding and stuff..
I've had several blogs, and most of them have focused on game creation as of late. This blog will focus on Doom Modding... I have several things I want to do on this blog, review doom mods, link to projects of mine, including playthroughs of such mods... I will do this in this blog and more...
Since around Summer 2015 I have gotten into tons of new doom mods... Starting with Complex Doom, then in 2016 during the winter (February I think...) I got into a Brutal Doom submod called Brutal Wolf (Not to be confused with Brutal Wolfenstein), then in Summer 2016 I got into 3 awesome mods, HXRTC Project, Guncaster and Scoredoom. All of the listed mods are great and recently I got into two more Mods for Doom which are RPG themed, DoomRPG and Doom : Rogue Like Arsenal (DoomRLA)...
Currently In my doom folder I have all of the mods minus the first two listed there... I have backed up HXRTC and the other two RPG mods (DoomRPG and DoomRLA) on a DVD if I ever have a big PC failure. So far my favorites are HXRTC and the two RPG mods... The others I like but not as much...
Reasons I like each mod:
HXRTC : Cool new guns and weapons plus leveling from RPG games
Complex Doom : Good new Guns and enemies
Brutal Wolf : Very cool guns
ScoreDoom : Great powerups
Guncaster : Insane spells and really cool gun upgrades, overpowered guns
DoomRPG : Cool stats system plus buying and selling and skills (Finally! - no RPG is complete without them!)
DoomRLA : Amazing new guns, some are quite nice...
Reasons I dislike the mods:
HXRTC : Gem Drops! Really? They make NO sense in Doom. Doom aint medieval fantasy!
Complex Doom : Far too difficult
Brutal Wolf : Ditto
Scoredoom : Stupid "sucks" message put in front of your score in slaughtermaps, no new guns.
Guncaster : Slows down to a crawl in insane maps, author is an ass.
DoomRPG : Lack of an easy skill setting... "Easy" is actually medium
DoomRLA : No new really cool enemies. Just guns mostly
I will post more in this blog soon... But this is the gist of the blog right here...
I've had several blogs, and most of them have focused on game creation as of late. This blog will focus on Doom Modding... I have several things I want to do on this blog, review doom mods, link to projects of mine, including playthroughs of such mods... I will do this in this blog and more...
Since around Summer 2015 I have gotten into tons of new doom mods... Starting with Complex Doom, then in 2016 during the winter (February I think...) I got into a Brutal Doom submod called Brutal Wolf (Not to be confused with Brutal Wolfenstein), then in Summer 2016 I got into 3 awesome mods, HXRTC Project, Guncaster and Scoredoom. All of the listed mods are great and recently I got into two more Mods for Doom which are RPG themed, DoomRPG and Doom : Rogue Like Arsenal (DoomRLA)...
Currently In my doom folder I have all of the mods minus the first two listed there... I have backed up HXRTC and the other two RPG mods (DoomRPG and DoomRLA) on a DVD if I ever have a big PC failure. So far my favorites are HXRTC and the two RPG mods... The others I like but not as much...
Reasons I like each mod:
HXRTC : Cool new guns and weapons plus leveling from RPG games
Complex Doom : Good new Guns and enemies
Brutal Wolf : Very cool guns
ScoreDoom : Great powerups
Guncaster : Insane spells and really cool gun upgrades, overpowered guns
DoomRPG : Cool stats system plus buying and selling and skills (Finally! - no RPG is complete without them!)
DoomRLA : Amazing new guns, some are quite nice...
Reasons I dislike the mods:
HXRTC : Gem Drops! Really? They make NO sense in Doom. Doom aint medieval fantasy!
Complex Doom : Far too difficult
Brutal Wolf : Ditto
Scoredoom : Stupid "sucks" message put in front of your score in slaughtermaps, no new guns.
Guncaster : Slows down to a crawl in insane maps, author is an ass.
DoomRPG : Lack of an easy skill setting... "Easy" is actually medium
DoomRLA : No new really cool enemies. Just guns mostly
I will post more in this blog soon... But this is the gist of the blog right here...
Monday, September 25, 2017
Nuclear Meltdown TC for Duke3d is being worked on... First Slaughtermap TC for the game ever!
Well, while working on an update last night for my youtube channel, I decided that I would end up making a TC for Duke3d based on maps my Map Generator for Duke3d (Randuke) produces. I had already made one years ago but it came out bad. So I decided to redo it with new maps.... I posted a TC trailer on youtube 15 minutes ago, for this TC, which is entitled "Nuclear Meltdown".
Nuclear meltdown is a Duke3d/Shadow Warrior/Blood TC for eduke32. It uses maps made by randuke, and has 11 new maps. The 1st 4 are lameduke/duke3d themed, the next 4 are shadow warrior themed, and the last 3 are blood themed. There are no secret levels in it. It's just normal linear progression from map to map.
In the story of the tc, Lo Wang, Caleb and Duke get together in a bar in some city. Aliens, Ninjas and Cultists attack and bomb the bar to eliminate the threat of all three heroes being together. One survives the others die. You get to choose the one that survives to fight the united horde of Duke3d Aliens, Blood Cultists and Ninjas from Shadow Warrior.
Nuclear Meltdown is the first Addon for Duke3d that contains more than 1 level and has slaughtermap gameplay. Slaughtermaps for duke3d do exist but they are very rare. This is the first levelset to embrace Hell Revealed type enemy placement for duke3d...
Here are some screenshots:
Nuclear meltdown will be released next month. I am releasing the map generator and mod now but the levelset will have to wait. I have to test it. It does have 11 maps and I don't know if they are beatable yet... More info on that will be posted here on updates and on my channel...
Here is the release Trailer:
Nuclear meltdown is a Duke3d/Shadow Warrior/Blood TC for eduke32. It uses maps made by randuke, and has 11 new maps. The 1st 4 are lameduke/duke3d themed, the next 4 are shadow warrior themed, and the last 3 are blood themed. There are no secret levels in it. It's just normal linear progression from map to map.
In the story of the tc, Lo Wang, Caleb and Duke get together in a bar in some city. Aliens, Ninjas and Cultists attack and bomb the bar to eliminate the threat of all three heroes being together. One survives the others die. You get to choose the one that survives to fight the united horde of Duke3d Aliens, Blood Cultists and Ninjas from Shadow Warrior.
Nuclear Meltdown is the first Addon for Duke3d that contains more than 1 level and has slaughtermap gameplay. Slaughtermaps for duke3d do exist but they are very rare. This is the first levelset to embrace Hell Revealed type enemy placement for duke3d...
Here are some screenshots:
Nuclear meltdown will be released next month. I am releasing the map generator and mod now but the levelset will have to wait. I have to test it. It does have 11 maps and I don't know if they are beatable yet... More info on that will be posted here on updates and on my channel...
Here is the release Trailer:
Sunday, September 24, 2017
My Random Map Generator for Duke3d, Randuke has been updated to version 1.8
Well. I've been working on my duke3d map generator, Randuke. Randuke as detailed in the last post (which did well here BTW!) is a map generator designed for the Duke3d mod Duke++. Duke++ is a mod I made which is based on duke plus and adds the ability to play as Lo Wang and Caleb plus new enemies (from lameduke, shadow warrior and blood) and new weapon and item sprites for all player classes... It also adds textures and decorations from lameduke, shadow warrior and blood. The mod was designed to be a mod that would be the base for a duke3d/shadow warrior/blood crossover tc for duke3d that was never finished...
The map generator has gone through one major change since the last version was released... It now can generate levels with different themes, the themes being duke3d, shadow warrior and blood. It does this by having 3 different sets of prefabs, one for each theme. I just took the prefabs I made and retextured them to make these sets. I think they came out good. I especially like the shadow warrior theme...
The map generator works by gluing prefabs together randomly. There are 20 prefabs per theme. Several indoor and outdoor ones. The outdoor ones are better looking than the indoor ones I think but the indoor ones aren't that bad looking in itself. But don't expect super detail in these, I am not nearly that good of a mapper in build, and build was hard as hell to learn for me so I only did decent detail...
But one thing you can expect in version 1.8 is hordes of enemies. You see I really like Slaughtermaps for Doom 2 so I decided to make Randuke not just a random map generator but a Random Slaughrermap Generator. I decided to increase the enemy count in outdoor areas till the enemy count in them was around 100 per outdoor area. I was inspired by the duke3d maps Argh!shopping and Duke's Nightmare to do this, they are both insane slaughter maps for duke3d and I liked them a lot. So from now on this map generator will design insane hordes of enemies into maps with outdoor prefabs randomly selected!
Here are some screenshots of the maps that were generated tonight by the map generator... Notice the blood and shadow warrior themed maps that are in it now...
You can download randuke here:
https://www.4shared.com/archive/sP2fg2Hkca/randuke.html
Download the mod that is required to play the maps here:
https://www.4shared.com/archive/XO2IW7WKei/DukePlus.html
Use randuke like this:
A) Unzip randuke and all of the mods files to your duke3d folder....
B) Select a theme by typing C:\duke3d\randuke\theme.bat <theme> in a windows run box
<theme> is d3d for duke3d, sw for shadow warrior and bld for blood.
C) Load dosbox (it requires it)
D) in dosbox type "mount C: C:\duke3d\randuke"
E) Hit Ctrl+F12 till the cpu speed become 50000
F) type randuke.exe and hit enter...
G) It will ask you to fill in details... The first one should be 8 the next one should be 0 and the next 3 should be 1... Hit enter and then be patient as it builds your level.
H) To run the map, run dukeplus.bat in C:\duke3d and then find load a usermap, go to the randuke folder and run fin-1.map
I) To play as lo wang or caleb type dukeplus.bat sw or dukeplus.bat bld instead of just dukeplus.bat
EDIT : Major bug fix here... There was a possibility of the map being unplayable in blood and shadow warrior themes. It has been fixed!
The map generator has gone through one major change since the last version was released... It now can generate levels with different themes, the themes being duke3d, shadow warrior and blood. It does this by having 3 different sets of prefabs, one for each theme. I just took the prefabs I made and retextured them to make these sets. I think they came out good. I especially like the shadow warrior theme...
The map generator works by gluing prefabs together randomly. There are 20 prefabs per theme. Several indoor and outdoor ones. The outdoor ones are better looking than the indoor ones I think but the indoor ones aren't that bad looking in itself. But don't expect super detail in these, I am not nearly that good of a mapper in build, and build was hard as hell to learn for me so I only did decent detail...
But one thing you can expect in version 1.8 is hordes of enemies. You see I really like Slaughtermaps for Doom 2 so I decided to make Randuke not just a random map generator but a Random Slaughrermap Generator. I decided to increase the enemy count in outdoor areas till the enemy count in them was around 100 per outdoor area. I was inspired by the duke3d maps Argh!shopping and Duke's Nightmare to do this, they are both insane slaughter maps for duke3d and I liked them a lot. So from now on this map generator will design insane hordes of enemies into maps with outdoor prefabs randomly selected!
Here are some screenshots of the maps that were generated tonight by the map generator... Notice the blood and shadow warrior themed maps that are in it now...
You can download randuke here:
https://www.4shared.com/archive/sP2fg2Hkca/randuke.html
Download the mod that is required to play the maps here:
https://www.4shared.com/archive/XO2IW7WKei/DukePlus.html
Use randuke like this:
A) Unzip randuke and all of the mods files to your duke3d folder....
B) Select a theme by typing C:\duke3d\randuke\theme.bat <theme> in a windows run box
<theme> is d3d for duke3d, sw for shadow warrior and bld for blood.
C) Load dosbox (it requires it)
D) in dosbox type "mount C: C:\duke3d\randuke"
E) Hit Ctrl+F12 till the cpu speed become 50000
F) type randuke.exe and hit enter...
G) It will ask you to fill in details... The first one should be 8 the next one should be 0 and the next 3 should be 1... Hit enter and then be patient as it builds your level.
H) To run the map, run dukeplus.bat in C:\duke3d and then find load a usermap, go to the randuke folder and run fin-1.map
I) To play as lo wang or caleb type dukeplus.bat sw or dukeplus.bat bld instead of just dukeplus.bat
EDIT : Major bug fix here... There was a possibility of the map being unplayable in blood and shadow warrior themes. It has been fixed!
Friday, September 22, 2017
Randuke, My Duke3d Random Map Generator has been released
Well. I've been working on my duke3d map generator, Randuke. Randuke as detailed in the last post (which did well here BTW!) is a map generator designed for the Duke3d mod Duke++. Duke++ is a mod I made which is based on duke plus and adds the ability to play as Lo Wang and Caleb plus new enemies (from lameduke, shadow warrior and blood) and new weapon and item sprites for all player classes... It also adds textures and decorations from lameduke, shadow warrior and blood. The mod was designed to be a mod that would be the base for a duke3d/shadow warrior/blood crossover tc for duke3d that was never finished...
The map generator has gone through one major change since the last version was released... It now can generate levels with different themes, the themes being duke3d, shadow warrior and blood. It does this by having 3 different sets of prefabs, one for each theme. I just took the prefabs I made and retextured them to make these sets. I think they came out good. I especially like the shadow warrior theme...
The map generator works by gluing prefabs together randomly. There are 20 prefabs per theme. Several indoor and outdoor ones. The outdoor ones are better looking than the indoor ones I think but the indoor ones aren't that bad looking in itself. But don't expect super detail in these, I am not nearly that good of a mapper in build, and build was hard as hell to learn for me so I only did decent detail...
But one thing you can expect in version 1.8 is hordes of enemies. You see I really like Slaughtermaps for Doom 2 so I decided to make Randuke not just a random map generator but a Random Slaughrermap Generator. I decided to increase the enemy count in outdoor areas till the enemy count in them was around 100 per outdoor area. I was inspired by the duke3d maps Argh!shopping and Duke's Nightmare to do this, they are both insane slaughter maps for duke3d and I liked them a lot. So from now on this map generator will design insane hordes of enemies into maps with outdoor prefabs randomly selected!
Here are some screenshots of the maps that were generated tonight by the map generator... Notice the blood and shadow warrior themed maps that are in it now...
You can download randuke here:
https://www.4shared.com/archive/sP2fg2Hkca/randuke.html
Download the mod that is required to play the maps here:
https://www.4shared.com/archive/XO2IW7WKei/DukePlus.html
Use randuke like this:
A) Unzip randuke and all of the mods files to your duke3d folder....
B) Select a theme by typing C:\duke3d\randuke\theme.bat <theme> in a windows run box
<theme> is d3d for duke3d, sw for shadow warrior and bld for blood.
C) Load dosbox (it requires it)
D) in dosbox type "mount C: C:\duke3d\randuke"
E) Hit Ctrl+F12 till the cpu speed become 50000
F) type randuke.exe and hit enter...
G) It will ask you to fill in details... The first one should be 8 the next one should be 0 and the next 3 should be 1... Hit enter and then be patient as it builds your level.
H) To run the map, run dukeplus.bat in C:\duke3d and then find load a usermap, go to the randuke folder and run fin-1.map
I) To play as lo wang or caleb type dukeplus.bat sw or dukeplus.bat bld instead of just dukeplus.bat
EDIT : Major bug fix here... There was a possibility of the map being unplayable in blood and shadow warrior themes. It has been fixed!
The map generator has gone through one major change since the last version was released... It now can generate levels with different themes, the themes being duke3d, shadow warrior and blood. It does this by having 3 different sets of prefabs, one for each theme. I just took the prefabs I made and retextured them to make these sets. I think they came out good. I especially like the shadow warrior theme...
The map generator works by gluing prefabs together randomly. There are 20 prefabs per theme. Several indoor and outdoor ones. The outdoor ones are better looking than the indoor ones I think but the indoor ones aren't that bad looking in itself. But don't expect super detail in these, I am not nearly that good of a mapper in build, and build was hard as hell to learn for me so I only did decent detail...
But one thing you can expect in version 1.8 is hordes of enemies. You see I really like Slaughtermaps for Doom 2 so I decided to make Randuke not just a random map generator but a Random Slaughrermap Generator. I decided to increase the enemy count in outdoor areas till the enemy count in them was around 100 per outdoor area. I was inspired by the duke3d maps Argh!shopping and Duke's Nightmare to do this, they are both insane slaughter maps for duke3d and I liked them a lot. So from now on this map generator will design insane hordes of enemies into maps with outdoor prefabs randomly selected!
Here are some screenshots of the maps that were generated tonight by the map generator... Notice the blood and shadow warrior themed maps that are in it now...
You can download randuke here:
https://www.4shared.com/archive/sP2fg2Hkca/randuke.html
Download the mod that is required to play the maps here:
https://www.4shared.com/archive/XO2IW7WKei/DukePlus.html
Use randuke like this:
A) Unzip randuke and all of the mods files to your duke3d folder....
B) Select a theme by typing C:\duke3d\randuke\theme.bat <theme> in a windows run box
<theme> is d3d for duke3d, sw for shadow warrior and bld for blood.
C) Load dosbox (it requires it)
D) in dosbox type "mount C: C:\duke3d\randuke"
E) Hit Ctrl+F12 till the cpu speed become 50000
F) type randuke.exe and hit enter...
G) It will ask you to fill in details... The first one should be 8 the next one should be 0 and the next 3 should be 1... Hit enter and then be patient as it builds your level.
H) To run the map, run dukeplus.bat in C:\duke3d and then find load a usermap, go to the randuke folder and run fin-1.map
I) To play as lo wang or caleb type dukeplus.bat sw or dukeplus.bat bld instead of just dukeplus.bat
EDIT : Major bug fix here... There was a possibility of the map being unplayable in blood and shadow warrior themes. It has been fixed!
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