Showing posts with label Modding. Show all posts
Showing posts with label Modding. Show all posts

Sunday, February 11, 2018

New Doom 2 mod "Improved Doom" being worked on by me....

Tonight I spent about 2-3 hours doing some mod work for Doom 2.  I've been working on a mod for Doom 2 called improved doom for a long time.... Built from the ashes of a previous Mod by me that was a complete failure, improved doom is mostly a rebalancing mod, designed to be played in super hard maps, ones that throw in huge hordes of difficult enemies...

It is also a monster/enemy replacer mod that randomly replaces enemies and guns with new ones, similar to AEOD, but with the emphasis of Doom friendly ones being used only. That's right, no enemies from other games, only weapons and guns that fit doom well are used in this mod.

I've seen a lot of Randomizer mods and one thing that always bugged me about them is that they always made doom harder, not easier.  Look at mods like Complex Doom, HXRTC, etc... All of them make you take way too much damage.. So for me playing stuff like Alien Vendetta in them is not possible, being a subpar doom player....

I needed something to rebalance the game, add new enemies and weapons and also add in RPG elements as well... Doom RPG+RLA do this but they are again too difficult (especially at higher levels when you take more damage from enemies than at lower levels). I wanted something with similar features to Doom RPG+RLA/HXRTC but balanced for people who aren't great at the game so that They can survive harder mapsets without dying 5-10+ times per level in tough maps that throw hordes of revenants, arachnotrons, hell knights and barons and archviles at the player.

To Rebalance the game, Improved Doom makes a lot of big changes to the game, not limited to:

-Rebalanced Skill levels. No longer do you have a skill setting that encompasses a specific enemy damage factor and enemy count. Enemy counts in skill settings are choseable seperate from the enemy damage. You have the following skill settings due to this:

Easy Enemy Count, Low Damage
Medium Enemy Count, Low Damage
Hard Enemy Count, Low Damage
Easy Enemy Count, Medium Damage
Hard Enemy Count, Medium Damage
Easy Enemy Count, High Damage
Hard Enemy Count, High Damage

-The enemy damage factors for the skill settings are reduced to make it bearable in tough maps.
The first 3 difficulties are pathetically easy and you take only 10% damage. Medium makes you take 30% damage and hard makes you take 50% damage.

-A built in upgrade system allows you to upgrade character abilities at any time, it only requires that you have money (given when you level up - that's right there are levelups like in RPG games in this). You can upgrade your characters Movement Speed (which starts slow), Damage Resistance (which can start low or high, see above), Max Health and Armor. Each upgrade costs a certain amount of money. I found that once I upgraded my players Damage Resistance a lot, even cyberdemons could not easily kill me. This makes the game Potentially way easier but it depends on how you use your upgrades... If you don't put a single point into damage resistance upgrades it will be a challenge, much more difficult than doom in that reguard. But if you put tons of Damage Resistance upgrades onto your player, you will be an absolute god of doom.

-Cyborg Powers... If the last feature didn't make you think this will be piss easy, than this will..

You get cyborg powers as you level up not limited to:

-Cybernetic Movement Boost : Makes you move faster
-Cybernetic Shield : Makes you invulnerable for 30 seconds, by erecting a forcefield around you...
-Cybernetic Healing : Allows you to heal yourself without  the need of medkits. Upgrades for this
can make  this a full heal ability later.
-Cybernetic Flight : Allows you to fly around
-Cybernetic Health Regen : Allows you to slowly regen your health...
-Cybernetic Weapon firerate Increase : Doubles the firerate of all weapons.
-Cybernetic Weapon Damage Increase : Makes you do 4 times as much damage
-Cybernetic Time Freeze : Freezes time for 10 seconds.

You can select which power to use with defined keys in the commands section and use another defined key to use that selected power. Downside is that there is a 30-60 second cooldown period for all powers so you can't use them like crazy. But careful, strategic use of forcefield, damage increase or firerate increase can make maps easier.

-Enemies have less health than mormal. On Easy difficulties (first 4 skill settings), they have 50% heath and on medium skills (next 2 skills) they have 75% of their normal health, and on hard they have 90% of their normal health.

-Insanely overpowered guns...
All of your default weapons are insanely suped up. All shotguns minus the new quadshotgun are semi-automatic now, chaingun is a killing machine, rocket launcher fires way faster, so does the BFG and the plasma does a lot more damage than it used to. Add really overpowered custom weapons to that and you get a kickass arsenal.

Improved doom does random spawning well and it uses a lot of new enemies and guns found on the beastiary but another thing it adds are enemies not found on the beastiary such as Doom 64 enemies and custom ones that are from old megawads dehacked patches but converted to Decorate or custom ones made by me to be difficult.

The mod is mostly finished. I am doing some long term testing in slaughterwads to see if it is bearable for me. Starting with Alien Vendetta. So far I've gotten through maps01-03 of it and died only 2 times thanks to low damage resistance on map01. Maps02-03 I died not once and that was due to me putting tons of points into damage resistance.

Screenshots:






A release for this mod is planned later on next month.....

Stay tuned...

Friday, November 3, 2017

Stupid trolls put my new channel for Doom playthroughs on a dislike bot...

So I started a new channel to do playthroughs of doom mods. I wanted to focus on randomly generated maps so that's what I did. Generated several 32 map sets last night, and retextured one a bit with custom textures.... Wasn't going to release that wad, but decided to run through it in DoomRLA+DoomRPG to do a playthrough of the mods to show off just how awesome they are..

But some idiot got in the way.

I had recorded part 1 and 2 last night... Completed levels 1 and 2 of the wad in last night's part... Apparently somebody doesn't like the fact I am randomly generating maps and retexturing them just for my playthroughs on youtube now.. I've been doing it for a while. Normal textures are fine but custom ones completely blow them out of the water. If am not releasing the wad, there should be no problem right? Well there is... I woke up this morning to find BOTH videos disliked by (I assume) the same person. I don't know if they are the same person but they probably are because both videos didn't get a single view, yet they were disliked, once per video.

Some stupid idiot must have put my new channel on a dislike bot, you know one of those services that you pay for scripted dislikes. Of course youtube does complete jack shit about this. It pisses me off.. I worked my ASS off in the playthrough.  I may have died a lot in map 2 but I was mostly good. Today I recorded parts 3 and 4 and only died once in that stretch.  I am not THAT bad at doom but some stupid idiots want to ruin everything I do on Doom Channels.

Opened up another gaming channel several months ago. NEVER got a dislike there... Did several games (Not doom) and no dislikes happened. In 3 months! Yet when I do a Doom Channel, I immediately get dislikes by some stupid idiot who put my videos on a dislike bot. I know it's a dislike bot. There is no way on youtube to dislike videos without watching them.  That's what happened to me. 2 Videos, no views, 2 dislikes.   My intro video got viewed though, so I don't know if that viewer is the one who put me on the bot.


I WILL investigate this and call out the fucking idiots who did this. I think I have a few suspects already. Some turds who trashed a doom addon I made in 2012 are suspects because I blocked them on this channel. Some complete idiot who keeps subscribing to my doom channels on youtube  is also a suspect, because once I get him subscribed, I get disliked. He is a doom fan too, weirdly... This fucking community is filled with assholes it seems...

I work my ass off on this shit, these playthroughs,  the commentary, everything...  I don't deserve this....

Edit : I figured out more info on the dislikes today... I looked at analytics and there is no sign that the dislikes came from two different people, both are from People from the USA.... Confirming my theory that it may be a dislike bot... No dislikes since then...


I'm waiting to see if the same thing happens again (My videos get disliked when they aren't even viewed) and if that happens I will complain to youtube, about how dislikes are allowed there, how they don't stop dislike bots and worse... I will take action here...

Wednesday, November 1, 2017

Welcome to Doom Modding Madness

First post here in my new blog about Doom Mapping/Modding and stuff..

I've had several blogs, and most of them have focused on game creation as of late. This blog will focus on Doom Modding... I have several things I want to do on this blog, review doom mods, link to projects of mine, including playthroughs of such mods... I will do this in this blog and more...

Since around Summer 2015 I have gotten into tons of new doom mods... Starting with Complex Doom, then in 2016 during the winter (February I think...) I got into a Brutal Doom submod called Brutal Wolf (Not to be confused with Brutal Wolfenstein), then in  Summer 2016 I got into 3 awesome mods, HXRTC Project, Guncaster and Scoredoom. All of the listed mods are great and recently I got into two more Mods for Doom which are RPG themed, DoomRPG and Doom : Rogue Like Arsenal (DoomRLA)...

Currently In my doom folder I have all of the mods minus the first two listed there... I have backed up HXRTC and the other two RPG mods (DoomRPG and DoomRLA) on a DVD if I ever have a big PC failure.   So far my favorites are HXRTC and the two RPG mods... The others I like but not as much...

Reasons I like each mod:
HXRTC :   Cool new guns and weapons plus leveling from RPG games
Complex Doom : Good new Guns and enemies
Brutal Wolf : Very cool guns
ScoreDoom : Great powerups
Guncaster : Insane spells and really cool gun upgrades, overpowered guns
DoomRPG : Cool stats system plus buying and selling and skills (Finally! - no RPG is complete without them!)
DoomRLA : Amazing new guns, some are quite nice...

Reasons I dislike the mods:
HXRTC : Gem Drops! Really? They make NO sense in Doom. Doom aint medieval fantasy!
Complex Doom : Far too difficult
Brutal Wolf : Ditto
Scoredoom : Stupid "sucks" message put in front of your score in slaughtermaps, no new guns.
Guncaster : Slows down to a crawl in insane maps, author is an ass.
DoomRPG : Lack of an easy skill setting... "Easy" is actually medium
DoomRLA : No new really cool enemies. Just guns mostly

I will post more in this blog soon... But this is the gist of the blog right here...