Well. I've been working on my duke3d map generator, Randuke. Randuke as detailed in the last post (which did well here BTW!) is a map generator designed for the Duke3d mod Duke++. Duke++ is a mod I made which is based on duke plus and adds the ability to play as Lo Wang and Caleb plus new enemies (from lameduke, shadow warrior and blood) and new weapon and item sprites for all player classes... It also adds textures and decorations from lameduke, shadow warrior and blood. The mod was designed to be a mod that would be the base for a duke3d/shadow warrior/blood crossover tc for duke3d that was never finished...
The map generator has gone through one major change since the last version was released... It now can generate levels with different themes, the themes being duke3d, shadow warrior and blood. It does this by having 3 different sets of prefabs, one for each theme. I just took the prefabs I made and retextured them to make these sets. I think they came out good. I especially like the shadow warrior theme...
The map generator works by gluing prefabs together randomly. There are 20 prefabs per theme. Several indoor and outdoor ones. The outdoor ones are better looking than the indoor ones I think but the indoor ones aren't that bad looking in itself. But don't expect super detail in these, I am not nearly that good of a mapper in build, and build was hard as hell to learn for me so I only did decent detail...
But one thing you can expect in version 1.8 is hordes of enemies. You see I really like Slaughtermaps for Doom 2 so I decided to make Randuke not just a random map generator but a Random Slaughrermap Generator. I decided to increase the enemy count in outdoor areas till the enemy count in them was around 100 per outdoor area. I was inspired by the duke3d maps Argh!shopping and Duke's Nightmare to do this, they are both insane slaughter maps for duke3d and I liked them a lot. So from now on this map generator will design insane hordes of enemies into maps with outdoor prefabs randomly selected!
Here are some screenshots of the maps that were generated tonight by the map generator... Notice the blood and shadow warrior themed maps that are in it now...
You can download randuke here:
https://www.4shared.com/archive/sP2fg2Hkca/randuke.html
Download the mod that is required to play the maps here:
https://www.4shared.com/archive/XO2IW7WKei/DukePlus.html
Use randuke like this:
A) Unzip randuke and all of the mods files to your duke3d folder....
B) Select a theme by typing C:\duke3d\randuke\theme.bat <theme> in a windows run box
<theme> is d3d for duke3d, sw for shadow warrior and bld for blood.
C) Load dosbox (it requires it)
D) in dosbox type "mount C: C:\duke3d\randuke"
E) Hit Ctrl+F12 till the cpu speed become 50000
F) type randuke.exe and hit enter...
G) It will ask you to fill in details... The first one should be 8 the next one should be 0 and the next 3 should be 1... Hit enter and then be patient as it builds your level.
H) To run the map, run dukeplus.bat in C:\duke3d and then find load a usermap, go to the randuke folder and run fin-1.map
I) To play as lo wang or caleb type dukeplus.bat sw or dukeplus.bat bld instead of just dukeplus.bat
EDIT : Major bug fix here... There was a possibility of the map being unplayable in blood and shadow warrior themes. It has been fixed!
A Blog focusing on Doom Modding, Doom Editing and Random Map Generation of Brutal Slaughtermaps.
Showing posts with label Awesome Gaming. Show all posts
Showing posts with label Awesome Gaming. Show all posts
Sunday, September 24, 2017
Friday, September 22, 2017
Randuke, My Duke3d Random Map Generator has been released
Well. I've been working on my duke3d map generator, Randuke. Randuke as detailed in the last post (which did well here BTW!) is a map generator designed for the Duke3d mod Duke++. Duke++ is a mod I made which is based on duke plus and adds the ability to play as Lo Wang and Caleb plus new enemies (from lameduke, shadow warrior and blood) and new weapon and item sprites for all player classes... It also adds textures and decorations from lameduke, shadow warrior and blood. The mod was designed to be a mod that would be the base for a duke3d/shadow warrior/blood crossover tc for duke3d that was never finished...
The map generator has gone through one major change since the last version was released... It now can generate levels with different themes, the themes being duke3d, shadow warrior and blood. It does this by having 3 different sets of prefabs, one for each theme. I just took the prefabs I made and retextured them to make these sets. I think they came out good. I especially like the shadow warrior theme...
The map generator works by gluing prefabs together randomly. There are 20 prefabs per theme. Several indoor and outdoor ones. The outdoor ones are better looking than the indoor ones I think but the indoor ones aren't that bad looking in itself. But don't expect super detail in these, I am not nearly that good of a mapper in build, and build was hard as hell to learn for me so I only did decent detail...
But one thing you can expect in version 1.8 is hordes of enemies. You see I really like Slaughtermaps for Doom 2 so I decided to make Randuke not just a random map generator but a Random Slaughrermap Generator. I decided to increase the enemy count in outdoor areas till the enemy count in them was around 100 per outdoor area. I was inspired by the duke3d maps Argh!shopping and Duke's Nightmare to do this, they are both insane slaughter maps for duke3d and I liked them a lot. So from now on this map generator will design insane hordes of enemies into maps with outdoor prefabs randomly selected!
Here are some screenshots of the maps that were generated tonight by the map generator... Notice the blood and shadow warrior themed maps that are in it now...
You can download randuke here:
https://www.4shared.com/archive/sP2fg2Hkca/randuke.html
Download the mod that is required to play the maps here:
https://www.4shared.com/archive/XO2IW7WKei/DukePlus.html
Use randuke like this:
A) Unzip randuke and all of the mods files to your duke3d folder....
B) Select a theme by typing C:\duke3d\randuke\theme.bat <theme> in a windows run box
<theme> is d3d for duke3d, sw for shadow warrior and bld for blood.
C) Load dosbox (it requires it)
D) in dosbox type "mount C: C:\duke3d\randuke"
E) Hit Ctrl+F12 till the cpu speed become 50000
F) type randuke.exe and hit enter...
G) It will ask you to fill in details... The first one should be 8 the next one should be 0 and the next 3 should be 1... Hit enter and then be patient as it builds your level.
H) To run the map, run dukeplus.bat in C:\duke3d and then find load a usermap, go to the randuke folder and run fin-1.map
I) To play as lo wang or caleb type dukeplus.bat sw or dukeplus.bat bld instead of just dukeplus.bat
EDIT : Major bug fix here... There was a possibility of the map being unplayable in blood and shadow warrior themes. It has been fixed!
The map generator has gone through one major change since the last version was released... It now can generate levels with different themes, the themes being duke3d, shadow warrior and blood. It does this by having 3 different sets of prefabs, one for each theme. I just took the prefabs I made and retextured them to make these sets. I think they came out good. I especially like the shadow warrior theme...
The map generator works by gluing prefabs together randomly. There are 20 prefabs per theme. Several indoor and outdoor ones. The outdoor ones are better looking than the indoor ones I think but the indoor ones aren't that bad looking in itself. But don't expect super detail in these, I am not nearly that good of a mapper in build, and build was hard as hell to learn for me so I only did decent detail...
But one thing you can expect in version 1.8 is hordes of enemies. You see I really like Slaughtermaps for Doom 2 so I decided to make Randuke not just a random map generator but a Random Slaughrermap Generator. I decided to increase the enemy count in outdoor areas till the enemy count in them was around 100 per outdoor area. I was inspired by the duke3d maps Argh!shopping and Duke's Nightmare to do this, they are both insane slaughter maps for duke3d and I liked them a lot. So from now on this map generator will design insane hordes of enemies into maps with outdoor prefabs randomly selected!
Here are some screenshots of the maps that were generated tonight by the map generator... Notice the blood and shadow warrior themed maps that are in it now...
You can download randuke here:
https://www.4shared.com/archive/sP2fg2Hkca/randuke.html
Download the mod that is required to play the maps here:
https://www.4shared.com/archive/XO2IW7WKei/DukePlus.html
Use randuke like this:
A) Unzip randuke and all of the mods files to your duke3d folder....
B) Select a theme by typing C:\duke3d\randuke\theme.bat <theme> in a windows run box
<theme> is d3d for duke3d, sw for shadow warrior and bld for blood.
C) Load dosbox (it requires it)
D) in dosbox type "mount C: C:\duke3d\randuke"
E) Hit Ctrl+F12 till the cpu speed become 50000
F) type randuke.exe and hit enter...
G) It will ask you to fill in details... The first one should be 8 the next one should be 0 and the next 3 should be 1... Hit enter and then be patient as it builds your level.
H) To run the map, run dukeplus.bat in C:\duke3d and then find load a usermap, go to the randuke folder and run fin-1.map
I) To play as lo wang or caleb type dukeplus.bat sw or dukeplus.bat bld instead of just dukeplus.bat
EDIT : Major bug fix here... There was a possibility of the map being unplayable in blood and shadow warrior themes. It has been fixed!
Saturday, May 20, 2017
WOLFENSTEIN REVEALED! Slaughtermap episodes for Wolf3d in the works!
Time to bring the Slaughtermap to Wolfenstein 3D People!
(Don't wanna let doom have all the fun!)
In that aim I have started work on the ultimate difficulty test for Wolf3d Players... Behold.....
WOLFENSTEIN REVEALED!
Wolfenstein Revealed is what it would be like to Have Hell Revealed gameplay in Wolf3d... Basically it throws HORDES of enemies at you and in later levels Hordes of bosses! (That includes Hans Grosse's and other bosses) It's my new pet project to attempt to make the hardest Wolf3d mapset EVER!
Slaughtermaps for other games have been lacking, I notice. It seems Doom 2 has a ton. But other games like Wolf3d, Serious Sam, Quake, etc have little to none. Time to correct that! As you can see with this screenshot it's quite difficult:
That's only e1m3 people out of 60 new levels to be done... to speed up the process of making 60 maps I had help... I had no choice. I had to randomly generate the layouts of all 60 maps with a modded oblige 0.97 to help me a little. I still did the enemy placement though... That is the good news... And it's difficult. Episode 1 is the only one I have done and it's quite hard. But later episodes will be WAY harder... This is just the beginning people. It's not nearly as hard as episodes 2-6 will be. They will be NUTS!
Here is a screenshot of one map in the editor:
that's from E1m7.
It's gonna get way harder in episodes 2-6. This is just the start people. Episode 1 is designed to be easy compared to the others. By the time we reach episode 3 it will get hard as fuck with gigantic hordes of nazi's per level and lots of bosses. Bosses will start to be used like crazy in later levels, just like in Hell Revealed. A new miniboss, a flamethrower guard is mostly going to be the one that will be used in insane hordes, but expect 5-10 hans grosse's per room later on!
It's going to be NUTS! I can't wait...
HARDEST WOLF3D MAPSET EVER HERE WE COME!
(Don't wanna let doom have all the fun!)
In that aim I have started work on the ultimate difficulty test for Wolf3d Players... Behold.....
WOLFENSTEIN REVEALED!
Wolfenstein Revealed is what it would be like to Have Hell Revealed gameplay in Wolf3d... Basically it throws HORDES of enemies at you and in later levels Hordes of bosses! (That includes Hans Grosse's and other bosses) It's my new pet project to attempt to make the hardest Wolf3d mapset EVER!
Slaughtermaps for other games have been lacking, I notice. It seems Doom 2 has a ton. But other games like Wolf3d, Serious Sam, Quake, etc have little to none. Time to correct that! As you can see with this screenshot it's quite difficult:
That's only e1m3 people out of 60 new levels to be done... to speed up the process of making 60 maps I had help... I had no choice. I had to randomly generate the layouts of all 60 maps with a modded oblige 0.97 to help me a little. I still did the enemy placement though... That is the good news... And it's difficult. Episode 1 is the only one I have done and it's quite hard. But later episodes will be WAY harder... This is just the beginning people. It's not nearly as hard as episodes 2-6 will be. They will be NUTS!
Here is a screenshot of one map in the editor:
that's from E1m7.
It's gonna get way harder in episodes 2-6. This is just the start people. Episode 1 is designed to be easy compared to the others. By the time we reach episode 3 it will get hard as fuck with gigantic hordes of nazi's per level and lots of bosses. Bosses will start to be used like crazy in later levels, just like in Hell Revealed. A new miniboss, a flamethrower guard is mostly going to be the one that will be used in insane hordes, but expect 5-10 hans grosse's per room later on!
It's going to be NUTS! I can't wait...
HARDEST WOLF3D MAPSET EVER HERE WE COME!
Tuesday, May 16, 2017
Automatic Doom Project unleashed
Well since I finished my major challenge run I did some other things on my channel, including a 1 map permadeth challenge run in an insanely hard map, a 4 map playthrough (of an insanely hard wad, this one was done in complex doom and I did not do well) and more. But since then I decided that my channel needs to focus on new content... I don't want to do playthroughs anymore. So the release of a certain sourceport helped me immensely this time.
The sourceport in question is Autodoom. It's made by the same person who made the amazing "automatic wolfenstein project" port. Both ports are very similar. They automatically play levels without the user's input, using a built in bot. Autowolf was fantastic. It dodged like a bot not a person and could shoot and even knife huge hordes of 30-40 nazi's from around the corner and survive without dying a lot of the time.
Now the author has made a doom port that has the same premise and almost as good reflexes.
Autodoom is pretty cool. It automatically plays the level, dodges like a pro player or speedrunner but isn't quite as impressive as Autowolf. In autowolf the bot was close to perfect at beating hard maps. In autodoom, the bot is good but not quite as good. Against weak enemies, the bot is fantastic, even in big numbers, but stronger enemies give it trouble. It often gets major damage done to it by revenants and mancubi and even chaingunners. Against archviles, it's dodging can be way off and it can get seriously hurt. And don't even try it against Cyberdemons. They kill it every time. It can't dodge their missiles for shit. This is all with a dehacked patch that makes the weapons fire faster. It's very good at easy to medium maps with this patch loaded, not so good without it... DONT try it against hell revealed and the like. It cannot handle maps that hard... yet... (hopefully it will someday)
But it does a good enough job to beat most doom levels at least.
It wouldn't be fair however to not mention that it's one of the buggiest source ports out there. On 2 occassions I have lost all sound playing totally. One time I got the sound back. I don't know how. But it seems like the sound sometimes completely fails and there is no remedy. It sometimes plays with music when music is turned down and does the opposite. And it crashes every other time it runs... In several levels it also completely falls apart and gets stuck in one area refusing to continue...
The sourceport in question is Autodoom. It's made by the same person who made the amazing "automatic wolfenstein project" port. Both ports are very similar. They automatically play levels without the user's input, using a built in bot. Autowolf was fantastic. It dodged like a bot not a person and could shoot and even knife huge hordes of 30-40 nazi's from around the corner and survive without dying a lot of the time.
Now the author has made a doom port that has the same premise and almost as good reflexes.
Autodoom is pretty cool. It automatically plays the level, dodges like a pro player or speedrunner but isn't quite as impressive as Autowolf. In autowolf the bot was close to perfect at beating hard maps. In autodoom, the bot is good but not quite as good. Against weak enemies, the bot is fantastic, even in big numbers, but stronger enemies give it trouble. It often gets major damage done to it by revenants and mancubi and even chaingunners. Against archviles, it's dodging can be way off and it can get seriously hurt. And don't even try it against Cyberdemons. They kill it every time. It can't dodge their missiles for shit. This is all with a dehacked patch that makes the weapons fire faster. It's very good at easy to medium maps with this patch loaded, not so good without it... DONT try it against hell revealed and the like. It cannot handle maps that hard... yet... (hopefully it will someday)
But it does a good enough job to beat most doom levels at least.
It wouldn't be fair however to not mention that it's one of the buggiest source ports out there. On 2 occassions I have lost all sound playing totally. One time I got the sound back. I don't know how. But it seems like the sound sometimes completely fails and there is no remedy. It sometimes plays with music when music is turned down and does the opposite. And it crashes every other time it runs... In several levels it also completely falls apart and gets stuck in one area refusing to continue...
Thursday, May 11, 2017
My Complex Doom permadeth challenge run of Hell Revealed IV is Done...NO Deaths!
I just completed my very first Video Game Challenge run people. The game is doom 2 (modded). The mods are:
A) Complex Doom
B) LCA for complex Doom
C) Random Monsters pack for Complex Doom
D) My monster pack for complex doom
E) Various scary sound mods
F) A fog mod
G) A megawad with new enemies and weapons that is part of the Ultimate Hell Revealed Package,
the wad I chose was HR4.wad
I chose Hr4.wad because it was one of the easier ones to do a Permadeth challenge run in. Harder ones would have drastically increased the chance I would die by a big chunk, so stuff like hr5,666,777 would not work. I played through maps 1-30 in complex doom and other mods and survived with NO DEATHS!... Repeat NO DEATHS!
It was amazing!
Lots of hard fights. I made them look easy. I can't count the times I annihilated hordes of cyberdemons and archviles (!) without being seriously hurt because I had the 500 health sphere from LCA and the Rune. Ice Gun and Demon Tech Rifle made it easy to do. Only had a few tough fights.
One was with 2 Darkviles, partially invisible, yet far more deadly version of archviles. They seriously hurt me. I ended up killing them with the Rocket Launcher and Demon Tech bfg. It worked.
Another fight was with the insanely overpowered Legendary cyberdemon. He almost killed me! But I survived to kick his ass with the lowly Quad Shotgun! That was the best part of the entire run by far, right there. It is in part 11 of the playthrough I will post below... (it is linked here, it's the first video)
It was a blast to play and record. Youtube gave me some issues though... Once it gave me the dreaded "User does not own and cannot manage the video" error message. Once on my other channel I kept getting that. But this time it was Not permanent thank god. The playthrough is complete and the challenge run is successfull.
This is the FIRST TIME IN HISTORY, someone has played and beaten a Slaughtermap Megawad (randomly generated or not - that doesn't matter) in a super hard mod and failed to die at least once. Everyone else who plays slaughter map megawads in Complex Doom has completely been slaughtered... One guy tried to play hell revealed with complex doom. He got his ass kicked by mere weak enemies in map3. Nevermind the stronger hordes in later maps which he did not fare well against. Same thing with another guy who tried alien vendetta in complex doom with commentary. He had to reload over and over again because legendaries kicked his ass. Not me! Legendaries I pwned in this run. Only one legendary was a threat to me and that was the Leg Cyber in map25. Everything else I pwned with my ice gun or demon tech rifle + Rune. It was fun.. AND... It's a first for me being my first successful challenge run but also it's a first for Doom. And that I love...
I won't be doing any more challenge runs for the game or any other game. Challenge runs are way to hard and way to stressful. You have to be insanely lucky to pull off what I just did. I got VERY lucky today. Other people aren't so lucky. They run into insanely hard enemies that have insta-death and rapid fire insta-death and even AOE Insta-death attacks. I know. It happened to me a few times in complex doom. But this time that did not happen. I got VERY lucky due to that alone. And I got very lucky that I got so many 500 health sphere dropped for me. That was insane. And no rune ripping! (my term for when a seriously hard enemy kills you and when you resurrect (like I do to save time) you loose your rune). I kept my rune from map03-30 and that was great! I also was pwning enemies right and left with the ice gun, demon tech rifle and legendary autoshotgun, nevermind the Demon Tech and normal BFG's. That was a blast... I will do a partial map1-11 playthrough of a newer wad I made but in terms of full wad playthroughs, (never mind challenge runs) this is the end people........
A) Complex Doom
B) LCA for complex Doom
C) Random Monsters pack for Complex Doom
D) My monster pack for complex doom
E) Various scary sound mods
F) A fog mod
G) A megawad with new enemies and weapons that is part of the Ultimate Hell Revealed Package,
the wad I chose was HR4.wad
I chose Hr4.wad because it was one of the easier ones to do a Permadeth challenge run in. Harder ones would have drastically increased the chance I would die by a big chunk, so stuff like hr5,666,777 would not work. I played through maps 1-30 in complex doom and other mods and survived with NO DEATHS!... Repeat NO DEATHS!
It was amazing!
Lots of hard fights. I made them look easy. I can't count the times I annihilated hordes of cyberdemons and archviles (!) without being seriously hurt because I had the 500 health sphere from LCA and the Rune. Ice Gun and Demon Tech Rifle made it easy to do. Only had a few tough fights.
One was with 2 Darkviles, partially invisible, yet far more deadly version of archviles. They seriously hurt me. I ended up killing them with the Rocket Launcher and Demon Tech bfg. It worked.
Another fight was with the insanely overpowered Legendary cyberdemon. He almost killed me! But I survived to kick his ass with the lowly Quad Shotgun! That was the best part of the entire run by far, right there. It is in part 11 of the playthrough I will post below... (it is linked here, it's the first video)
This is the FIRST TIME IN HISTORY, someone has played and beaten a Slaughtermap Megawad (randomly generated or not - that doesn't matter) in a super hard mod and failed to die at least once. Everyone else who plays slaughter map megawads in Complex Doom has completely been slaughtered... One guy tried to play hell revealed with complex doom. He got his ass kicked by mere weak enemies in map3. Nevermind the stronger hordes in later maps which he did not fare well against. Same thing with another guy who tried alien vendetta in complex doom with commentary. He had to reload over and over again because legendaries kicked his ass. Not me! Legendaries I pwned in this run. Only one legendary was a threat to me and that was the Leg Cyber in map25. Everything else I pwned with my ice gun or demon tech rifle + Rune. It was fun.. AND... It's a first for me being my first successful challenge run but also it's a first for Doom. And that I love...
I won't be doing any more challenge runs for the game or any other game. Challenge runs are way to hard and way to stressful. You have to be insanely lucky to pull off what I just did. I got VERY lucky today. Other people aren't so lucky. They run into insanely hard enemies that have insta-death and rapid fire insta-death and even AOE Insta-death attacks. I know. It happened to me a few times in complex doom. But this time that did not happen. I got VERY lucky due to that alone. And I got very lucky that I got so many 500 health sphere dropped for me. That was insane. And no rune ripping! (my term for when a seriously hard enemy kills you and when you resurrect (like I do to save time) you loose your rune). I kept my rune from map03-30 and that was great! I also was pwning enemies right and left with the ice gun, demon tech rifle and legendary autoshotgun, nevermind the Demon Tech and normal BFG's. That was a blast... I will do a partial map1-11 playthrough of a newer wad I made but in terms of full wad playthroughs, (never mind challenge runs) this is the end people........
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