Ok... TUC is done and due to that I am leaving duke3d for a while to concentrate on New Doom Stuff I want to do... So I decided to return to Doom for a while and work on a new Project... Masochistic Death...
Masochistic Death is a reimaging of an older project with the same name.Unlike the older project this is a different theme entirely... The older project was a randomly generated tribute to a wad I made that no one liked. This new Reimaging is a completely different style....
This new Masochistic death is a tribute wad but this time It is a tribute to Hell Revealed. I was working on a massive Tribute to Hell Revealed called the Ultimate Hell Revealed Pack. Unfortunately that was cancelled and instead I am now working on this tribute instead, a single 32 map mapset made as the tribute, rather than 7 32 map map sets that the ultimate hell revealed pack would have had. This mapset like the Ultimate hell revealed pack is a randomly generated tribute but it uses the newest Randoom 10.1 version to generate maps, with zdoom features such as slopes, dynamic lights and ambient sounds placed in all maps. That means this is the best tribute wad ever made by me.... Now that I have officially cancelled the hell revealed pack wads, I decided to redo a tribute with masochistic death...
This tribute wad has new textures and music. The music is all music from metal bands I like. The textures are based on open source stuff for doom made with an open source license that I happen to like.
I have tested the early and later maps. The early ones are very easy, just like the first 10 or so Hell Revealed maps. Tbe maps after map12 get much harder, with hordes of tough enemies thrown in... It gets even worse after map16 when you start running into hordes of revenants and archviles. By map21 archviles get used in insane concentrations and it becomes brutally hard....
Screenshots are below:
I am doing a run on my dailymotion doom channel of these mapsets in Doom RPG/Doom RLA with some other mods included... A download link to these mods can be found here... There is a random map generator, random 10.1 included.... Play the maps it makes in the doom rpg mods at your own risk... I suggest watching my latest video on my channel before attempting to play maps in these mods... Especially ones made with normal/normal difficulty or higher!
A Blog focusing on Doom Modding, Doom Editing and Random Map Generation of Brutal Slaughtermaps.
Showing posts with label masochistic Death. Show all posts
Showing posts with label masochistic Death. Show all posts
Tuesday, April 24, 2018
Friday, November 17, 2017
Masochistic Death Doom2 Mapset Maps 1-12 completed with ZERO DEATHS! That's right people! ZERO DEATHS!
So I decided to do another playthrough today. I chose Masochistic Death, a Modified Randomly Generated mapset to play. It was designed to be a tribute to a wad that everyone in the damn community trashed that I made. It had a similar texture theme in episode 1 and 2, similar gameplay, but this time the randomly generated maps made it much better looking than the original wad It is a tribute to..
So I decided to play maps 1-12 in a playthrough on youtube. I got up and no one was home so I jumped all over the chance to do maps 1-12. Pretty good run I had. As usual I was playing it in the mods DoomRPG and DoomRLA, which are RPG mods for Doom 2. I built a pretty damn strong character in it, a demolitionist with a lot of Vitality, Strength and Defense. I had leveled him up to level 29 or so by map12 which is quite good. Spent lots of skill points to get skills I needed. Got good armor and a good arsenal of powerful weapons, some assemblies, some not, to help me clear the levels.
Maps 1-4 were easy. I had absolutely no issues with them. By map 4 all I had for weapons were a super shotgun, Tactical rocket launcher, and a Starting Mirv Launcher I decided to save for later. By the time I got to map 5 however, the maps got way harder. I got a thompson, and it saved my rear end in map05, when I had to fight 15 revenants in one room, Twice. I got a BFG soon after and in one hilarious member, I ran into a narrow hallway filled with enemies to BFG a nightmare Archvile that was behid them, that had to be killed Right then. I ran out and took very little damage, which was great. Then I got to map06-07 and they were harder than map01-04 but much easier than map05. I survived them only to stumble into map08, 09 and 10. The first of these was no harder than map07. 09 and 10 were much tougher though..
Map09 had lots of hard enemies in it. I survived it because I used the MIRV Launcher I had saved up a lot. By this point I also had a High Powered plasma gun I assembled and a good Auto Shotgun as well. That all helped a ton on map10, which was the toughest map I played on the run, overall. I ran into tons of barons of nightmares in map10, because I was doing a mission to kill 6 of them to get a weapon in DoomRPG. But the real challenge when I had to fight a cyberdemon that got replaced by 2 bruiser brothers. These guys were like the bruiser demons on the beastiary but harder, faster and meaner. I managed to autoshotgun them to death because the MIRV launcher did nothing against them, they just ignored the damage from it!
Map11 and 12 were quite easy in comparison. That ended my run, which to my surprise at the end, had no deaths in it at all! Overall there were a lot of places where I could have died, the Bruiser Brothers Fight, the Nightmare Archvile in Map05, the Revenant horde in the earlier portion of that level, and more. But I didn't die once, which was insane... I finally equalled my feat I did in Complex Doom last winter where I beat 32 slaughtermap levels without dying once in Complex Doom + LCA.
So I decided to play maps 1-12 in a playthrough on youtube. I got up and no one was home so I jumped all over the chance to do maps 1-12. Pretty good run I had. As usual I was playing it in the mods DoomRPG and DoomRLA, which are RPG mods for Doom 2. I built a pretty damn strong character in it, a demolitionist with a lot of Vitality, Strength and Defense. I had leveled him up to level 29 or so by map12 which is quite good. Spent lots of skill points to get skills I needed. Got good armor and a good arsenal of powerful weapons, some assemblies, some not, to help me clear the levels.
Maps 1-4 were easy. I had absolutely no issues with them. By map 4 all I had for weapons were a super shotgun, Tactical rocket launcher, and a Starting Mirv Launcher I decided to save for later. By the time I got to map 5 however, the maps got way harder. I got a thompson, and it saved my rear end in map05, when I had to fight 15 revenants in one room, Twice. I got a BFG soon after and in one hilarious member, I ran into a narrow hallway filled with enemies to BFG a nightmare Archvile that was behid them, that had to be killed Right then. I ran out and took very little damage, which was great. Then I got to map06-07 and they were harder than map01-04 but much easier than map05. I survived them only to stumble into map08, 09 and 10. The first of these was no harder than map07. 09 and 10 were much tougher though..
Map09 had lots of hard enemies in it. I survived it because I used the MIRV Launcher I had saved up a lot. By this point I also had a High Powered plasma gun I assembled and a good Auto Shotgun as well. That all helped a ton on map10, which was the toughest map I played on the run, overall. I ran into tons of barons of nightmares in map10, because I was doing a mission to kill 6 of them to get a weapon in DoomRPG. But the real challenge when I had to fight a cyberdemon that got replaced by 2 bruiser brothers. These guys were like the bruiser demons on the beastiary but harder, faster and meaner. I managed to autoshotgun them to death because the MIRV launcher did nothing against them, they just ignored the damage from it!
Map11 and 12 were quite easy in comparison. That ended my run, which to my surprise at the end, had no deaths in it at all! Overall there were a lot of places where I could have died, the Bruiser Brothers Fight, the Nightmare Archvile in Map05, the Revenant horde in the earlier portion of that level, and more. But I didn't die once, which was insane... I finally equalled my feat I did in Complex Doom last winter where I beat 32 slaughtermap levels without dying once in Complex Doom + LCA.
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