-Slopes (a lot of slopes in high-tech levels, and arches in Urban/Hellish levels as well)
-Darker Lighting
-light sources in levels (high-tech only for now)
-Doors that are partially opened but broken and need to be ducked under to get through them...
These ideas were inspired by ideas from another modified oblige which is coming out soon called Octothorp station.. I decided to alter stock oblige 7.70 prefabs to implement some of the ideas in that modded oblige. I really liked the darker lighting, the slopes and the doors that needed to be ducked under to proceed...So I added them into randoom. Randoom now requires Zdoom to play... You can't beat the maps outside of zdoom now thanks to the duck doors and the slopes...
I was waiting, for the last few days for Octothorp station to come out. When It didn't come out today I decided to make a new oblige with these features rather than wait any longer... Plus octothorp station requires a specific mod to play that adds ambient sounds, new textures and dynamic lighting... It may be incompatible with other mods, which is bad. The author of that addon said he tested popular mods with it, but I don't like the popular mods much so I needed an alternative. Randoom 10.0 is compatible with any mod so that improves that. And It doesn't require a mod to play either... Uses default textures so that is not an issue for me...
Since the initial version of randoom 10.0 I decided to add support for Zdoom Ambient Sounds and Gzdoom Dynamic Lighting into the maps it generates. Due to this it now requires gzdoom to play. (I think... I can't test this, I don't have zdoom on my PC just Gzdoom). It generates maps with prefabs that have been altered to include ambient sounds and new light sources made with a gldefs inside an optional wad. To play these maps and enjoy these new features, you must load a seperate wad (ambience.wad) before the wad it generates in gzdoom by typing gzdoom -file ambience.wad <whatever>.wad to play your wad... (Just substitute <whatever> for your level)... I tried to get this wad joined in to any wad this map generator makes but couldn't do that...
Here are some screenshots:
Download Link for Randoom 10.0... is here Unzip all the files and the folder to your doom 2 folder and run randoom.bat to run it... Set Gzdoom lighting (if possible) to bright or else certain areas will be pitch black before playing... Make sure to load the ambience.wad before the levels this creates to get the ambient sounds and dynamic lighting!
EDIT : I just Added support for Ambient Sounds, Dynamic Lighting and Slopes in heretic maps. For you to see the dynamic lighting and ambient sounds to work you need to load the enclosed ambhtic.wad in heretic before the wads you generate....