Now that Randoom has been updated, to allow it to generate maps with Zdoom/Gzdoom features, it's time to re-define what a Doom Slaughtermap should be. Before now slaughtermaps were mostly non-zdoom maps. In fact, I can't think of a single good zdoom slaughtermap. Time to change that. It's also time for slaughtermaps to eclipse doom and move on to other games... Due to that, I have started a new project.... A Heretic Gzdoom Slaughtermap wad. That's right, a HERETIC Slaughtermap wad!
Entitled Heretic Revealed, this is what happens when you try to put hell revealed like gameplay in heretic. The gameplay features tons of enemies, hundreds of them per level.. Not so much in episode 1 but definitely in later episodes. Also there are less usages of hordes of minibosses in this, due to the fact that minibosses are rare in heretic... But there are hordes..
Being a Randoom Generated project, this wad makes use of zdoom features like slopes, dynamic lighting and ambient sounds. I recently updated randoom to allow me to make maps with these features for heretic. The wad includes the neccisary Gldefs and sndinfo lumps to allow for ambient sounds and dynamic lighting effects...
As you can see from the below screenshots, the lighting in this thing is amazing...
And here is an editor shot of a map showing off just how insane this will be... LOL...
Due to the fact that indoor areas get lit by dynamic lighting only in this wad, Gzdoom will be required to play this. I plan to make more wads like this. Due to the lighting effects I used in Randoom 10.0, I had to lower the lighting a lot and it is barely visible in Zdoom. This will require gzdoom and so will all my future projects...
This will be the very first slaughtermap wad for heretic people. Keep that in mind. No one has attempted what I did today. It is a first for Heretic and a first for gaming. An attempt to make slaughtermaps transcend doom, and to do it with some zdoom sensibilities as well..
The Project should be released sometime before april 2018.