I've been working hard over the last 2 days, working on revamped versions of the hell revealed pack wads.... Due to this, the originals were scrapped and never released. I had issues running the hell revealed pack wads in scoredoom, and due to this the new ones were created using a batch file system to generate megawads from randomly generated mapsets... The old ones were built from scratch using zip files containing new enemies and textures, and were renamed to .wad files after the randomly generated mapsets were loaded into the zips...
The ultimate hell revealed pack is a randomly generated set of Hell Revealed Tribute wads I have been working on for a few months.... I am a huge fan of slaughtermaps for doom 2 and I play tandomly genned ones in Scoredoom quite often.... I made these because hell revealed to me is the first true slaughtermap megawad made for doom games and a pioneer of the gameplay style that so far has only been seen in doom games...
The new system has some advantages. The big one is scoredoom compatibility. Other advantages is that the wads are no longer zdoom only.... The disadvantages are minor, only 1 theme per wad rather than 3 now... That's a minor issue at best...
The new wads are made and I am working on testing them to see if they are hard enough for me... That's all I care about. Don't want these to be easy... In map1-11 tests of the new hr4,5 and hr666 that I did today, they were quite difficult, with me dying quite often in them, even on easy. That's more of a sign of my lack of competence at doom than a sign they are too hard (I suck at maps like these, I just like to play them, don't ask why)...
Here are some screenshots I took during my tests...
HR4 Revamp:
Hr5 Revamp:
Hr666 Revamp:
More info will come later people...
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.