Recently I've been working on a series of modified randomly generated doom 2 megawads designed as a massive tribute to the awesome Doom 2 Wad Hell Revealed. Each one is a 32 map megawad with hell revealed gasmeplay, plus new textures, new enemies and weapons (thanks to zdoom and decorate) and music as well. These wads are part of a pack of wads I will be releasing possibly around June 1 entitled Ultimate Hell Revealed.
In Ultimate Hell Revealed news I added a bonus 5th megawad to the project... Called Hell Revealed 777 it is the 5th and final megawad found in ultimate hell revealed and it is the hardest by far. This thing is so hard that map01 has almost 40 cyberdemons in it alone! That one was insane to playtest. I avoided 90% of the cyberdemons because their were too many for even me to handle!
Here are screenshots of hell revealed 777:
Take note of the awesome mideival episode that is episode 1:
Also I am working on the first megawad I will make as of late that is not part of the ultimate hell revealed project. This is called Eternal Slaughter and it is a tribute to Eternal Doom done in a modified Randomly Generated way like Hell Revealed 3,4,5,666 and 777 were. I designed the maps to be slightly easier than hell revealed 777. Felt that making them too hard would be a bad idea. But later on they actually get much harder than hell revealed 777 was, according to dmtha, reducing the health in later episodes is the reason why this happens I think, and I think it was a good idea.
The maps are all slaughtermaps in eternal slaughter, hence the name. They range from hordes of easier enemies in map1-11 (the tech episode) to insane hordes of bosses in episode 2 and 3 (the mideival episodes, with the same textures found in episode 1 of hell revealed 777). This makes it the ultimate tribute to eternal doom!
Screenshots:
I made 2 other wads tonight besides that. Both are modified Randomly Generated wads like this one and are actually MUCH harder than this... I made sure I limited the health. That helped alot. In a few days I will post screenshots from each.... Stay tuned for that....
A Blog focusing on Doom Modding, Doom Editing and Random Map Generation of Brutal Slaughtermaps.
Wednesday, May 10, 2017
Monday, May 8, 2017
Announcing "Ultimate Hell Revealed" A 120 Map hell revealed tribute done for Zdoom ports.
I've been working on something quite cool for the last few weeks... I've always like the Doom 2 megawad Hell Revealed for it's insanely over the top brutally difficult gameplay, with its hordes of revenants, arch viles, cyberdemons, etc. Especially the part where you have to slay 20+ archviles WITHOUT cover. The enemy count in the mapset is insane. It starts out with hordes of weak enemies, than introduces small groups of hard enemies on top of that, then in a cruel twist of fate, it starts throwing in gigantic hordes of minibosses in levels 11 and later, and gets worse and worse and worse as you go through it. Expect to fight 30+ revenants/hell knights/cacodemons/barons/mancubi/arachnotrons/arch viles and 5+ cyberdemons per room (at times). It's utterely insanely hard due to this.
Since then I've loved maps like that. So I decided to make something as a tribute to it that is even HARDER!
Enter Ultimate Hell Revealed! A set of not just 1, not just 2, not just 3, but 4, Count em FOUR doom 2 32 map megawads that have been made based on 3 randomly generated mapsets per each and modified to change textures, add new enemies and weapons and add new music. Due to the new enemies and guns this requires a zdoom port such as zdoom/gzdoom or zandronum, which was what I tested it on.
The wads are HR3.wad, HR4.wad, HR5.wad and HR666.wad. Each one (minus HR666) is harder than the previous one. The first one Hr3.wad (Hell revealed III) is easier than normal hell revealed, it's around Alien Vendetta difficulty. HR4.wad is around Hell Revealed 2 difficulty (which I always found easier than hell revealed 1). Hr5.wad is around 1 1/2 times as hard as hell revealed 1 and hell revealed 666 is around hell revealed 1 difficulty. Due to the settings I could not make hr666 the hardest, unfortunately.
The new enemies and weapons are in all 4 megawads and they include:
Weapons:
Automatic Fist (replaces fist)
Automatic Pistol (replaces pistol)
Automatic Shotgun (replaces shotgun - only found on dead shotgun guys bodies)
Automatic Double Barreled Shotgun*
Fast Double Barreled Shotgun (replaces SSG)
Butcher SMG*
Super Chaingun (replaces Chaingun - Only found on dead chaingun guys bodies)
Automatic Rocket launcher (replaces rocket launcher)
Hyper Plasma Rifle (replaces plasma rifle)
BFG9000
Ultra Chaingun**
BFG69000** (minigun speed BFG) - Don't use much!
* - Select with the 9 key
** - Select with the 0 key
Enemies:
Cyborgs
Walking Barrels
Marines (armed with lots of different guns, BFG's, plasma, rockets, chainguns, shotguns, etc)
Fast Imps
Phamtom's of Hades (flying hell knights)
Mini Cyberdemons
White Barons
Mutated Blue Barons
Mini Cacodemons
BFG Troopers
Death Troopers (Green Super Chaingun marines - super strong)
Mega Caco's (Humongous cacodemons)
May be in the addon but I'm not sure:
Darkviles (Partially invisible arch viles)
Screenshots:
(Hell Revealed III)
(Hell Revealed IV)
(Hell Revealed V)
(Hell Revealed 666)
The set of megawads is done. I've tested all of them. The play very well. The first episode of each is the easiest (that covers map1-11). By the time you get to map12 it becomes MUCH harder, especially in the later megawads like hell revealed 5 and 666. By the time you reach map21 it gets so hard that it is insane. Especially in later wads like hell revealed 4 5 and 666. Hell revealed 3 is the only one that has an easy to medium third episode!
It's quite nuts.... Here are some INSANE situations I ran into....
Hell Revealed 3 map12 - Had to start against tons of mancubi and archviles and had only the pistol. Killing some chaingunner allowed me to get another gun but I had VERY limited ammo for it. So I had to run into the nearby room, run past ALL the enemies, and run back and then quickly kill a shotgun guy to grab the auto shotgun that allowed me to kill the horde of revenants easier!
Hell Revealed 3 Map13 - Once you hit the teleport your fucked. A huge horde of mancubi and archviles awaits. You have to retreat back through the teleport hell revealed map23 style to survive!
Even worse in the next room there is a key. Grabbing it teleports in a horde of 15+ revenants and 6 barons behind you blocking your path! You gotta RUN out of the room the INSTANT you grab that key to survive...
Hell Revealed 4 Map15 - In one room I had to fight 10+ archviles with just a rocket launcher... NUTS
Hell Revealed 5 Map 12 - Starts hard Stays hard. First room has a mancubi and revenants. You then have to fight 8 revenants guarding the first key, 5 cybers guarding the next, and then 15 pain elementals and 6 archviles guarding the next room!
Hell Revealed 5 Map 20 - Think 10+ archviles is bad? Try 25! In one room you fight something like 25 of them... Betta hope you have the bfg.
Hell Revealed 666 Map 5 - Expect tons of enemies in this level including a monster horde of 40+ Pain elementals in one room! OUCH!
Hell Revealed 666 map 16 - Can you say 14 cyberdemons in one room! I can!
Hell Revealed 666 Map18 - SHIT tons of archviles and cyberdemons at the end of the level. I counted 41 archviles in the last room! No Joke!
Overall I am proud of this addon set... Whether It gets released depends on a lot of different things.. The most important of that is whether my videos on this addon set get linked and disliked. If that happens. No release... If this blog gets linked, same thing... The release will happen no earlier than june 1, if at all..
Here is a trailer for the ultimate hell revealed project:
Stay tuned for updates...
Since then I've loved maps like that. So I decided to make something as a tribute to it that is even HARDER!
Enter Ultimate Hell Revealed! A set of not just 1, not just 2, not just 3, but 4, Count em FOUR doom 2 32 map megawads that have been made based on 3 randomly generated mapsets per each and modified to change textures, add new enemies and weapons and add new music. Due to the new enemies and guns this requires a zdoom port such as zdoom/gzdoom or zandronum, which was what I tested it on.
The wads are HR3.wad, HR4.wad, HR5.wad and HR666.wad. Each one (minus HR666) is harder than the previous one. The first one Hr3.wad (Hell revealed III) is easier than normal hell revealed, it's around Alien Vendetta difficulty. HR4.wad is around Hell Revealed 2 difficulty (which I always found easier than hell revealed 1). Hr5.wad is around 1 1/2 times as hard as hell revealed 1 and hell revealed 666 is around hell revealed 1 difficulty. Due to the settings I could not make hr666 the hardest, unfortunately.
The new enemies and weapons are in all 4 megawads and they include:
Weapons:
Automatic Fist (replaces fist)
Automatic Pistol (replaces pistol)
Automatic Shotgun (replaces shotgun - only found on dead shotgun guys bodies)
Automatic Double Barreled Shotgun*
Fast Double Barreled Shotgun (replaces SSG)
Butcher SMG*
Super Chaingun (replaces Chaingun - Only found on dead chaingun guys bodies)
Automatic Rocket launcher (replaces rocket launcher)
Hyper Plasma Rifle (replaces plasma rifle)
BFG9000
Ultra Chaingun**
BFG69000** (minigun speed BFG) - Don't use much!
* - Select with the 9 key
** - Select with the 0 key
Enemies:
Cyborgs
Walking Barrels
Marines (armed with lots of different guns, BFG's, plasma, rockets, chainguns, shotguns, etc)
Fast Imps
Phamtom's of Hades (flying hell knights)
Mini Cyberdemons
White Barons
Mutated Blue Barons
Mini Cacodemons
BFG Troopers
Death Troopers (Green Super Chaingun marines - super strong)
Mega Caco's (Humongous cacodemons)
May be in the addon but I'm not sure:
Darkviles (Partially invisible arch viles)
Screenshots:
(Hell Revealed III)
(Hell Revealed IV)
(Hell Revealed V)
(Hell Revealed 666)
The set of megawads is done. I've tested all of them. The play very well. The first episode of each is the easiest (that covers map1-11). By the time you get to map12 it becomes MUCH harder, especially in the later megawads like hell revealed 5 and 666. By the time you reach map21 it gets so hard that it is insane. Especially in later wads like hell revealed 4 5 and 666. Hell revealed 3 is the only one that has an easy to medium third episode!
It's quite nuts.... Here are some INSANE situations I ran into....
Hell Revealed 3 map12 - Had to start against tons of mancubi and archviles and had only the pistol. Killing some chaingunner allowed me to get another gun but I had VERY limited ammo for it. So I had to run into the nearby room, run past ALL the enemies, and run back and then quickly kill a shotgun guy to grab the auto shotgun that allowed me to kill the horde of revenants easier!
Hell Revealed 3 Map13 - Once you hit the teleport your fucked. A huge horde of mancubi and archviles awaits. You have to retreat back through the teleport hell revealed map23 style to survive!
Even worse in the next room there is a key. Grabbing it teleports in a horde of 15+ revenants and 6 barons behind you blocking your path! You gotta RUN out of the room the INSTANT you grab that key to survive...
Hell Revealed 4 Map15 - In one room I had to fight 10+ archviles with just a rocket launcher... NUTS
Hell Revealed 5 Map 12 - Starts hard Stays hard. First room has a mancubi and revenants. You then have to fight 8 revenants guarding the first key, 5 cybers guarding the next, and then 15 pain elementals and 6 archviles guarding the next room!
Hell Revealed 5 Map 20 - Think 10+ archviles is bad? Try 25! In one room you fight something like 25 of them... Betta hope you have the bfg.
Hell Revealed 666 Map 5 - Expect tons of enemies in this level including a monster horde of 40+ Pain elementals in one room! OUCH!
Hell Revealed 666 map 16 - Can you say 14 cyberdemons in one room! I can!
Hell Revealed 666 Map18 - SHIT tons of archviles and cyberdemons at the end of the level. I counted 41 archviles in the last room! No Joke!
Overall I am proud of this addon set... Whether It gets released depends on a lot of different things.. The most important of that is whether my videos on this addon set get linked and disliked. If that happens. No release... If this blog gets linked, same thing... The release will happen no earlier than june 1, if at all..
Here is a trailer for the ultimate hell revealed project:
Stay tuned for updates...
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