Showing posts with label TC's. Show all posts
Showing posts with label TC's. Show all posts

Saturday, March 10, 2018

New TC's by me made, a FEAR one and an Unreal one!

I've been busy making TC's lately... On the Heels of me making my Half-life and Duke3d/Blood/Shadow Warrior crossover TC's, I decided to do several more, doing one per day... 2 Days ago I started work on a Wolf3d TC...  It came out good but not right away...  Lots of ugly textures due to Wolf3d textures not repeating well vertically. I fixed the issues a day later though after redoing the levels and it came out good... I followed suit and Did a Blake Stone TC the next day.. That came out great... I based it on an unfinished Blake Stone TC by someone else and added new enemies, and weapons on top of that, and then made maps using randoom, just like in the Wolf3d TC.


But what I am really psyched about are the 2 TC's I made next.. I first made a very convincing and scary F.E.A.R. tc This FEAR TC makes you play as an ATC mercenary named Agent Morrison who is tasked with taking back some of ATC's data in Fairpoint. They send you in but your chopper crashes and you alone are stranded in  the city.

The TC features creepy atmosphere and ambient sounds plus a creepy soundtrack lifted from Doom 64.  New guns were added to all the new TC's that have secondary fires... But the FEAR tc has some amazing secondaries, such as a shotgun that can fire Explosive Shells, a pistol that can fire Explosive Bullets and a SMG than can do the same thing.  New enemies not seen in FEAR show up such as a jetpack soldier and various new paranormal threats... Alma wade shows up rarely but she can be a real bitch and can attack you and kill you in 1 hit... Existing enemies and guns from FEAR and It's expansions were made using beastiary enemies as a source. They look a lot different but are the same basic enemies and guns... Some enemies are quite cool such as the new Shades/Shadow Creatures and the new Alma, which I had to get sprites from another mod to be able to get Alma in there...

The levels are dark and eerie in the FEAR TC and it is scary as hell to play through, and quite challenging. In level 3 a Missile tank duo killed me, badly. I had wasted my slowmo on a fight before and didn't wait to replenish it and it kicked my ass...

Here are screenshots of the FEAR TC...







On the Heels of the FEAR TC I also made a really cool Unreal TC as well.. This TC is a sequel to Unreal 1 but has a dark plot twist to it. The Skaarj used a chemical weapon to Wipe out the Nali on Napali and due to it they mutated everything on the planet that was alive, including themselves...  You figure this out when you land on there... You try to search for Nali Survivors but at the end you find none... They were completely exterminated by the Mutated Enemies.

Mutated Enemies in the Unreal TC were basically designed to compensate for the fact that none of the normal Unreal enemies even are available in Mods for me to use, so I had to use beastiary enemies. I had to make some kind of story to explain how different they look compared to their normal counterparts in Unreal.

I did manage to get the Unreal Weapons to work in Unreal TC and that was due to a mod someone else made.. This is based on that mod... New guns were added including 2 Unreal Tournament ones... The new enemies in the mod are quite fun... Some are quite hard... The new Mutated Skaarj look way different than their normal versions but act the same. The others are similar looking but only the new Skaarj kind of disappoint me about this TC.... Thanks to Texture work I did this morning I was able to Import new textures from Unreal 1 into Zdoom and that is also what allowed this TC to Exist.

I played map1-11 of the TC and loved the gameplay. It's very fast paced and the new guns with their powerful secondaries seem super overpowered at first but later on you will find that ammo for them is rare and conserving them is important.  I once took down a Mutated Titan with 4 Enforcer Secondary shots. That was a blast.

Screenshots of the Unreal TC...











Stay tuned for More info on New TC's later on people.... The unreal 1 one is my last but I will keep posting stuff for it...

Monday, March 5, 2018

Announcing my upcoming TC for Gzdoom, TUC!

TUC! It's an old idea by me. A crossover between the universes of Duke3d, Shadow Warrior, and Blood. I attempted to make a TC with this name for Duke3d but failed... So I decided to redo it in the gzdoom engine. My first attempt to remake the original TC had badly designed randomly generated maps and was frustrating beyond belief.  This new version is much better.. It uses Randoom 10.0 to make it's maps, complete with 10.0's use of sloped floors, dynamic lighting and ambient sounds..

Making this TC was not easy. It took me 10+ hours today. I spent several hours piecing it together. In order for me to get the enemy sprites and coding, I had to base this on another Mod which I won't name. Due to that you may not see a release of this yet.  I took that mod, edited it's files a LOT to remove 90% of the stuff in it minus the sound files and SNDINFO and Sprites.  Put It's decorate coding for the enemies in a seperate file and started to work on a scripting library that would do one liners for the mod. I imported one liners from Duke3d, Shadow Warrior and Blood before I did any of the above and made a script that played a random one liner once you kill a certain amount of enemies
I made that script check your player class and play the right one liners for that class. I was going under the assumption that you would be able to play as Duke Nukem, Lo Wang or Caleb.

Getting the playerclasses working right was a bitch. No matter what I tried, I could not make a playerclass selecting screen show up in Gzdoom 3.0.1+... So This mod Will require Gzdoom 2.1.1 or earleir to play.  I have it in a seperate folder due to that. I could not get the player classes to work. I kept on trying various things to fix this but it never worked in newer gzdooms, thanks to the Author of Gzdoom "Depreciating" keyconf playerclass definitions, a stupid, stupid move! You wish that source port authors would understand the meaning of backwards compatibility but he does not..


As for things from the games this mod is based on, you get to find weapons from all three games and some new ones as well... All three playerclasses can use all of the weapons, making it interesting, to say the least. It was frankly, very difficult to make it so each playerclass can only use his guns. So I went with this system where all guns are available to all classes minus starting weapons, which are unique. Thanks to the tons of Duke3d/Shadow Warrior/Blood Recreations on the Realm667 armory I was able to import the following guns into TUC...

Duke3d Shotgun
Duke3d RPG
Duke3d Pipebombs
Duke3d Devastator
Shadow Warrior Rocket Launcher
Shadow Warrior Uzi
Blood Flaregun (only caleb can use this)
Blood Sawed off
Blood Tommygun
Blood Napalm launcher
Blood Tesla Cannon

I also recreated the duke3d freezer and the Shadow Warrior Riot gun and railgun using other realm667 weapons. 

As for new guns, Duke starts with a powerful silenced pistol that has a secondary fire (most guns have secondary fires in this). The secondary fires are very powerful. Some make certain guns VERY OP...  The Duke64 SMG's secondary, for instance shoots armor piercing bullets which turn it into a gun that fires shotgun strength shots rapid fire. The RPG from Duke3d shoots several Rockets per Shot for it's secondary fire. The Nuclear Missile Launcher's secondary is SO OP that it can easily kill you! It shoots Nuclear missiles Rapid Fire! I'm not joking..... How's that for putting the Nukem in Duke3d?!

For enemies, almost every single enemy from all three games is in this. Some have slightly different sounds or attacks. For instance the protector drones do not shoot shrink rays anymore. Shrinking enemies is not possible in zdoom engine mods. So you won't see a shrinker in this at all.  New varients of enemies are included, including Hyperblaster and laser rifle shooting enforcers, Blue Protector Drones, Red Coolie Ghosts and more.


The levels were generated with randoom... I did three episodes, which have 2 sections, minus the second episode. Episode 1, for instance, takes place in LA and uses duke3d textures. Part 2 of that is in a military base, while part 1 is in the city. Episode 2 is in military bases in Tokyo, and uses shadow warrior textures. Episode 3 is based off of blood textures and has a city and hi-tech half.

 The enemy count in this mod is insane. I fought several hundred enemies in many levels, and had to use my wits because limited health pickups.  It was a blast. I don't know yet whether this will come out or not but keep checking this blog if you are interested in this. I will update you on this mod later on.


Screenshots: